Thank you all so much the issue is resolved ;D. Just in case it becomes handy for someone else. Ill briefly write what I have learned and what I have done to fix the issue. As I already stated im pretty new to this networking stuff so if im not 100% right please correct me.
What I understood in general about TCP/IP is dropping packets is a way to control speed. So I figured dropping packets at such a low transfer rate was bad. If these were packets for something not time sensitive like web browsing it would go unnoticed.
-On my SRVS lan in Qinternet I added a new queue called MCservers.
-On my SRVS lan I deleted the games queue as I have no other game traffic on that subnet.
-On my WAN I set the game queue bandwidth to 5% service curve Link share 5%
-On my WAN I set the MCserver queue bandwidth to 40% service curve (Real time : 7Mb, Link share : 40%)
-On my firewall rules in the floating section I found the minecraft port entry and I edited the advanced features to use the ACK/MCServer Queues
So far with 2 days of testing ive had up to 15 people = aprox 2-3 Mbps uploads and no complaints of lag and no more dropped packets in my graph.
Actually it seems like this traffic is not showing on my RRD Queue graph at all anymore. Is this normal behavior with the real time service curve? I guessing that Realtime traffic skips the queue all together or for some reason just doesn’t show up on the graph?
I still have more to learn about the service curve I found some awesome links in this forum. I should be ok from here. Thanks again!