<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Gaming]]></title><description><![CDATA[Discussions about playing network-based games behind pfSense from consoles, PCs, etc.]]></description><link>https://forum.netgate.com/category/36</link><generator>RSS for Node</generator><lastBuildDate>Fri, 12 Jun 2026 05:50:31 GMT</lastBuildDate><atom:link href="https://forum.netgate.com/category/36.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 08 May 2026 13:27:30 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[weird ipv6 gateway status + DHCPv6 acting flaky]]></title><description><![CDATA[@tahirmehmoodkhokhar
Hi there! Is your WAN configured for DHCP, or is it something like PPPoE? IPv6 seems to have been completely broken for me since 26.03 RC, but I’m using a multi-WAN configuration.
]]></description><link>https://forum.netgate.com/topic/200487/weird-ipv6-gateway-status-dhcpv6-acting-flaky</link><guid isPermaLink="true">https://forum.netgate.com/topic/200487/weird-ipv6-gateway-status-dhcpv6-acting-flaky</guid><dc:creator><![CDATA[w0w]]></dc:creator><pubDate>Wed, 08 Apr 2026 07:27:11 GMT</pubDate></item><item><title><![CDATA[pfsense - interface over VPN and dedicated game server port forwarding]]></title><description><![CDATA[@Randy_T If you have a public ip (static or dynamic?), just create the port forward rule and the associated PASS firewall rule on WAN, this last is crucial because pfSense by default will block unsolecited incoming traffic.
Maybe it is better if you post some screenshots just to let us see if everything is ok.
Again if your VPN doesn't support port forwarding you cannot use the VPN interface.
If the WAN IP changes you need to use a DDNS service to keep your gaming server IP updated.
]]></description><link>https://forum.netgate.com/topic/198788/pfsense-interface-over-vpn-and-dedicated-game-server-port-forwarding</link><guid isPermaLink="true">https://forum.netgate.com/topic/198788/pfsense-interface-over-vpn-and-dedicated-game-server-port-forwarding</guid><dc:creator><![CDATA[Wolf666]]></dc:creator><pubDate>Tue, 16 Sep 2025 19:46:43 GMT</pubDate></item><item><title><![CDATA[Nintendo Switches (2) - Getting NAT type D and connection issues]]></title><description><![CDATA[@BMD Good to hear it’s stable now.
]]></description><link>https://forum.netgate.com/topic/197244/nintendo-switches-2-getting-nat-type-d-and-connection-issues</link><guid isPermaLink="true">https://forum.netgate.com/topic/197244/nintendo-switches-2-getting-nat-type-d-and-connection-issues</guid><dc:creator><![CDATA[LukasInCloud]]></dc:creator><pubDate>Thu, 24 Apr 2025 01:55:04 GMT</pubDate></item><item><title><![CDATA[Unable to do Open NAT in pfSense 2.7.2-RELEASE]]></title><description><![CDATA[@Sherwatt said in Unable to do Open NAT in pfSense 2.7.2-RELEASE:

No, we play different games, so this shouldn't be a problem. :)

Unless they require the same port... Which for example many Activision games do, like port deamonware port 3074. But then again, they usually have the ability to select alternative ports as well. So with UPnP they should be able to retry another if the first one is already in use.
]]></description><link>https://forum.netgate.com/topic/196439/unable-to-do-open-nat-in-pfsense-2-7-2-release</link><guid isPermaLink="true">https://forum.netgate.com/topic/196439/unable-to-do-open-nat-in-pfsense-2-7-2-release</guid><dc:creator><![CDATA[Gblenn]]></dc:creator><pubDate>Sat, 15 Feb 2025 15:11:37 GMT</pubDate></item><item><title><![CDATA[Is UPnP the reason my games don&#x27;t work?]]></title><description><![CDATA[@semtex99 With Moderate NAT you will be fine for the most part, especially when playing on public servers since they are typically set up to have Open NAT. With Moderate NAT you will even be able to play private matches in CoD, as long as your friends also have at least Moderate or Open NAT.
There is one odd thing with MW2 (the old 2009 version) if you play that? It will not report anything but Strict NAT unless you have UPnP enabled. Even though it does work fine if you set up port forwarding manually...
Perhaps make some tests with and without your Static Port rule in your Outbound NAT settings as well, to see what you get from that.
]]></description><link>https://forum.netgate.com/topic/195949/is-upnp-the-reason-my-games-don-t-work</link><guid isPermaLink="true">https://forum.netgate.com/topic/195949/is-upnp-the-reason-my-games-don-t-work</guid><dc:creator><![CDATA[Gblenn]]></dc:creator><pubDate>Sat, 11 Jan 2025 12:50:21 GMT</pubDate></item><item><title><![CDATA[How to disable Brawl Stars on IOS with PFSense]]></title><description><![CDATA[@SteveITS Finally I managed to solve this problem, at least for now. I used packet capture to see what matches I could find and port 9339 was the one that always appeared as the communication port. I prohibit the use of this port in the group where the children's phones are located and I regulate it with a schedule.
]]></description><link>https://forum.netgate.com/topic/195875/how-to-disable-brawl-stars-on-ios-with-pfsense</link><guid isPermaLink="true">https://forum.netgate.com/topic/195875/how-to-disable-brawl-stars-on-ios-with-pfsense</guid><dc:creator><![CDATA[nbk333]]></dc:creator><pubDate>Mon, 06 Jan 2025 21:15:26 GMT</pubDate></item><item><title><![CDATA[Nintendo Switch Slow Download Speed]]></title><description><![CDATA[@nbk333 not really asking about your specifics - I wonder why they made the switches default 1400.. That seems odd to me..
]]></description><link>https://forum.netgate.com/topic/195763/nintendo-switch-slow-download-speed</link><guid isPermaLink="true">https://forum.netgate.com/topic/195763/nintendo-switch-slow-download-speed</guid><dc:creator><![CDATA[johnpoz]]></dc:creator><pubDate>Sat, 28 Dec 2024 19:47:37 GMT</pubDate></item><item><title><![CDATA[Access Home Server at Home]]></title><description><![CDATA[That was too easy!  And it worked!  thanks.
]]></description><link>https://forum.netgate.com/topic/195647/access-home-server-at-home</link><guid isPermaLink="true">https://forum.netgate.com/topic/195647/access-home-server-at-home</guid><dc:creator><![CDATA[Chrisan]]></dc:creator><pubDate>Mon, 16 Dec 2024 21:56:53 GMT</pubDate></item><item><title><![CDATA[STUN server]]></title><description><![CDATA[@Gblenn gaming systems did not have voice chat without STUN enabled
]]></description><link>https://forum.netgate.com/topic/190760/stun-server</link><guid isPermaLink="true">https://forum.netgate.com/topic/190760/stun-server</guid><dc:creator><![CDATA[JonathanLee]]></dc:creator><pubDate>Sun, 03 Nov 2024 04:00:53 GMT</pubDate></item><item><title><![CDATA[Icarus game server on pfsense port forward]]></title><description><![CDATA[@KOM I can see that WAN is blocking that port. How to set up the rule for WAN to let it pass?
]]></description><link>https://forum.netgate.com/topic/190154/icarus-game-server-on-pfsense-port-forward</link><guid isPermaLink="true">https://forum.netgate.com/topic/190154/icarus-game-server-on-pfsense-port-forward</guid><dc:creator><![CDATA[Randy_T]]></dc:creator><pubDate>Tue, 17 Sep 2024 19:54:31 GMT</pubDate></item><item><title><![CDATA[FiveM server - UDP flood]]></title><description><![CDATA[So your being DDoS’d?
There isn't much you can do about that on consumer hardware.
We get DDoS’d all the time at work, and we have special appliances that use algorithms to intercept that kind of traffic and absorb it before it hits our production hardware.
]]></description><link>https://forum.netgate.com/topic/189882/fivem-server-udp-flood</link><guid isPermaLink="true">https://forum.netgate.com/topic/189882/fivem-server-udp-flood</guid><dc:creator><![CDATA[behemyth]]></dc:creator><pubDate>Fri, 30 Aug 2024 10:08:40 GMT</pubDate></item><item><title><![CDATA[Xbox major outage]]></title><description><![CDATA[I was making changes and said wait a second let’s check the status page
]]></description><link>https://forum.netgate.com/topic/189020/xbox-major-outage</link><guid isPermaLink="true">https://forum.netgate.com/topic/189020/xbox-major-outage</guid><dc:creator><![CDATA[JonathanLee]]></dc:creator><pubDate>Tue, 02 Jul 2024 23:11:03 GMT</pubDate></item><item><title><![CDATA[eSignal and Xbox One]]></title><description><![CDATA[<p dir="auto">is eSignal a required Xbox service? Does anyone know what it is used for?</p>
<p dir="auto">My AppID detect started to see this today...</p>
<p dir="auto">Keep in mind the rules are based off of Snorts official AppID database so it is a match. I just wonder what eSignal does</p>
<p dir="auto"><img src="/assets/uploads/files/1719895431909-screenshot-2024-07-01-at-21.43.41.png" alt="Screenshot 2024-07-01 at 21.43.41.png" class=" img-fluid img-markdown" /></p>
]]></description><link>https://forum.netgate.com/topic/189002/esignal-and-xbox-one</link><guid isPermaLink="true">https://forum.netgate.com/topic/189002/esignal-and-xbox-one</guid><dc:creator><![CDATA[JonathanLee]]></dc:creator><pubDate>Tue, 02 Jul 2024 04:44:35 GMT</pubDate></item><item><title><![CDATA[Do UPnP rules not expire?]]></title><description><![CDATA[I would like to share the solution I put in place, using a script. I am on pfSense 25.11.
pfSense/miniupnpd does not expire UPnP mappings when the client doesn’t set the lease time.
The GUI flush works but cannot be automated.
This script performs a safe PF‑level flush only when no ACL‑authorized client has active UDP states, removing also the mapped ports.
#!/bin/sh

LOCK=/var/run/upnp_lock
CONF=/var/etc/miniupnpd.conf

[ -f "$LOCK" ] &amp;&amp; exit 0
touch "$LOCK"

ACL_IPS=$(grep "^allow" "$CONF" | awk '{print $3}' | cut -d/ -f1)
[ -z "$ACL_IPS" ] &amp;&amp; rm -f "$LOCK" &amp;&amp; exit 0

for IP in $ACL_IPS; do
    pfctl -s state | grep "$IP" | grep udp &gt;/dev/null &amp;&amp; rm -f "$LOCK" &amp;&amp; exit 0
done

pfctl -a miniupnpd -s n | grep . &gt;/dev/null || { rm -f "$LOCK"; exit 0; }

logger -t upnp_cleanup "Flushing UPnP rules"
pfctl -a miniupnpd -F nat

rm -f "$LOCK"


Install
• Save as /usr/local/bin/upnp-clean.sh
• chmod +x /usr/local/bin/upnp-clean.sh
• Add cron (e.g., every 5 minutes)

Notes
• Auto‑adapts to UPnP ACL
• No hard‑coded IPs
• No GUI scraping
• No flush while any console is active

]]></description><link>https://forum.netgate.com/topic/188846/do-upnp-rules-not-expire</link><guid isPermaLink="true">https://forum.netgate.com/topic/188846/do-upnp-rules-not-expire</guid><dc:creator><![CDATA[Wolf666]]></dc:creator><pubDate>Sat, 22 Jun 2024 19:05:47 GMT</pubDate></item></channel></rss>