<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Port forwarding for a game server?]]></title><description><![CDATA[<p dir="auto">The situation so far:</p>
<ul>
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<p dir="auto">I wish my game server to be visible to the internet on a particular port.</p>
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<p dir="auto">My ISP has provided me with at static IP.</p>
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<p dir="auto">I have configured the game server to use a particular port and the server is running.</p>
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<li>
<p dir="auto">In pfSense Firewall/NAT/Port Forwarding I have added a redirect entry from the WAN interface on UDP protocol for port XXXX to redirect to the IP address of the game server. I have enabled NAT reflection (Pure NAT) and created a filter rule association.</p>
</li>
</ul>
<p dir="auto">I cannot access the server and when I check the port with canyouseeme.org it says the port is blocked... What am I missing?</p>
]]></description><link>https://forum.netgate.com/topic/167087/port-forwarding-for-a-game-server</link><generator>RSS for Node</generator><lastBuildDate>Sat, 13 Jun 2026 03:23:43 GMT</lastBuildDate><atom:link href="https://forum.netgate.com/topic/167087.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 09 Oct 2021 01:53:11 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Port forwarding for a game server? on Mon, 11 Oct 2021 01:32:16 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/johnpoz">@<bdi>johnpoz</bdi></a> thanks for the comments. I'm setting up a NWN:EE server. After more testing it turned out to be working perfectly from outside as some here had mentioned might be the case. I couldn't test it from within my network. Thanks very much for the suggestions and tips.</p>
]]></description><link>https://forum.netgate.com/post/1005221</link><guid isPermaLink="true">https://forum.netgate.com/post/1005221</guid><dc:creator><![CDATA[Joe_Papa]]></dc:creator><pubDate>Mon, 11 Oct 2021 01:32:16 GMT</pubDate></item><item><title><![CDATA[Reply to Port forwarding for a game server? on Sat, 09 Oct 2021 19:29:02 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/joe_papa">@<bdi>joe_papa</bdi></a> what game server your actually trying to setup, and the port or ports you have forwarded.. A screenshot of this screen and your actual wan rules is always worth 10k words..</p>
]]></description><link>https://forum.netgate.com/post/1005119</link><guid isPermaLink="true">https://forum.netgate.com/post/1005119</guid><dc:creator><![CDATA[johnpoz]]></dc:creator><pubDate>Sat, 09 Oct 2021 19:29:02 GMT</pubDate></item><item><title><![CDATA[Reply to Port forwarding for a game server? on Sat, 09 Oct 2021 18:23:48 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/joe_papa">@<bdi>joe_papa</bdi></a> said in <a href="/post/1005043">Port forwarding for a game server?</a>:</p>
<blockquote>
<p dir="auto">In pfSense Firewall/NAT/Port Forwarding I have added a redirect entry from the WAN interface on UDP protocol for port XXXX to redirect to the IP address of the game server. I have enabled NAT reflection (Pure NAT) and created a filter rule association.</p>
<p dir="auto">I cannot access the server and when I check the port with canyouseeme.org it says the port is blocked... What am I missing?</p>
</blockquote>
<p dir="auto">I assume that the port scanner is not capable to check UDP ports like  almost all other port scanners too.</p>
]]></description><link>https://forum.netgate.com/post/1005115</link><guid isPermaLink="true">https://forum.netgate.com/post/1005115</guid><dc:creator><![CDATA[viragomann]]></dc:creator><pubDate>Sat, 09 Oct 2021 18:23:48 GMT</pubDate></item><item><title><![CDATA[Reply to Port forwarding for a game server? on Sat, 09 Oct 2021 02:29:13 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/steveits">@<bdi>steveits</bdi></a> It is running on a VM of Windows10Pro. I have added a firewall exception for the server executable.</p>
]]></description><link>https://forum.netgate.com/post/1005046</link><guid isPermaLink="true">https://forum.netgate.com/post/1005046</guid><dc:creator><![CDATA[Joe_Papa]]></dc:creator><pubDate>Sat, 09 Oct 2021 02:29:13 GMT</pubDate></item><item><title><![CDATA[Reply to Port forwarding for a game server? on Sat, 09 Oct 2021 02:27:59 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/joe_papa">@<bdi>joe_papa</bdi></a> is there a firewall on the game server?</p>
]]></description><link>https://forum.netgate.com/post/1005045</link><guid isPermaLink="true">https://forum.netgate.com/post/1005045</guid><dc:creator><![CDATA[SteveITS]]></dc:creator><pubDate>Sat, 09 Oct 2021 02:27:59 GMT</pubDate></item><item><title><![CDATA[Reply to Port forwarding for a game server? on Sat, 09 Oct 2021 02:19:26 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/joe_papa">@<bdi>joe_papa</bdi></a> UDP services will always show as closed.  Are you testing from your LAN or from outside your network?  You should be testing from outside.  NAT Reflection only applies to LAN clients trying to hairpin out and back in.  Do a packet capture on WAN then LAN to verify that the game traffic is hitting your WAN and then being forwarded to your game server.  You should also post screens of your NAT rule and WAN rule so folks here can check it.</p>
<p dir="auto"><a href="https://docs.netgate.com/pfsense/en/latest/nat/port-forwards.html" target="_blank" rel="noopener noreferrer nofollow ugc">Port Forwards</a></p>
<p dir="auto"><a href="https://docs.netgate.com/pfsense/en/latest/troubleshooting/nat-port-forwards.html" target="_blank" rel="noopener noreferrer nofollow ugc">Troubleshooting NAT Port Forwards</a></p>
]]></description><link>https://forum.netgate.com/post/1005044</link><guid isPermaLink="true">https://forum.netgate.com/post/1005044</guid><dc:creator><![CDATA[KOM]]></dc:creator><pubDate>Sat, 09 Oct 2021 02:19:26 GMT</pubDate></item></channel></rss>