<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Game server + Routing questing.]]></title><description><![CDATA[<p dir="auto">I have no idea if this is possible or not. So I have to ask the more skilled people.</p>
<p dir="auto">We have two game servers running on a fiber line. But not all our users have an acceptable latency to the servers, probably due to ISP peering. I was wondering if what I have written below is possible, and if it's possible how would I approach it?</p>
<p dir="auto">Site 1:<br />
On site one there is a pfSense 1.2.3 Firewall + 1 WAN address + 1 LAN interface. On the LAN interface there is two game servers where people can connect from the WAN interface to the servers. This works fine.</p>
<p dir="auto">Site 2:<br />
On site two there is a pfSense 2.0 Firewall + 1 WAN address. Is it possible to connect site two and one through a tunnel, so that the users can connect to site two and access the game servers on site one without any user interaction.</p>
<p dir="auto">It has to be said that between site 1 and site 2 the latency is very low (2-5ms).</p>
]]></description><link>https://forum.netgate.com/topic/39739/game-server-routing-questing</link><generator>RSS for Node</generator><lastBuildDate>Sat, 10 Oct 2026 02:49:17 GMT</lastBuildDate><atom:link href="https://forum.netgate.com/topic/39739.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 06 Dec 2011 00:15:44 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Game server + Routing questing. on Thu, 08 Dec 2011 23:10:54 GMT]]></title><description><![CDATA[<p dir="auto">Thanks, and personally I would use OpenVPN rather than ipsec (racoon).</p>
]]></description><link>https://forum.netgate.com/post/307877</link><guid isPermaLink="true">https://forum.netgate.com/post/307877</guid><dc:creator><![CDATA[podilarius]]></dc:creator><pubDate>Thu, 08 Dec 2011 23:10:54 GMT</pubDate></item><item><title><![CDATA[Reply to Game server + Routing questing. on Wed, 07 Dec 2011 17:56:33 GMT]]></title><description><![CDATA[<p dir="auto">I'll see if I can make it work show how =). Thanks!</p>
]]></description><link>https://forum.netgate.com/post/307667</link><guid isPermaLink="true">https://forum.netgate.com/post/307667</guid><dc:creator><![CDATA[c0urier]]></dc:creator><pubDate>Wed, 07 Dec 2011 17:56:33 GMT</pubDate></item><item><title><![CDATA[Reply to Game server + Routing questing. on Wed, 07 Dec 2011 16:12:16 GMT]]></title><description><![CDATA[<p dir="auto">You might be able to do a site-to-site VPN between the two and then do some routing magic when you NAT on site 2.</p>
]]></description><link>https://forum.netgate.com/post/307641</link><guid isPermaLink="true">https://forum.netgate.com/post/307641</guid><dc:creator><![CDATA[podilarius]]></dc:creator><pubDate>Wed, 07 Dec 2011 16:12:16 GMT</pubDate></item></channel></rss>