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    UPnP Fix for multiple clients/consoles playing the same game

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    • M
      Marc05 @DonZalmrol
      last edited by

      @donzalmrol That's certainly odd. Try rebooting the computers/pfSense and then test again. Make sure to remove any manually added Outbound NAT rules.

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      • W
        whiteshadow
        last edited by

        No fix here.

        playing COLD WAR or VANGURD. Both PC players. Applied the patch and restarted pfsense box. Shows open for one and the other pc gets connecting to finally, unable to connect. I collected tcpdump collected will review

        Tried on my Sons pc as well and same issue.

        Trace shows conversation over port 3074 so it "seems" like it worked but doesn't always show under "status > upnp" or under states (see rst pckt so expect state to be clear).

        Settings:
        running: 2.6.0

        System > Advanced > Firewall & NAT >
        "NAT Reflection mode for port forwards" : Pure NAT
        Enable automatic outbound NAT for Reflection : checked
        Enable NAT Reflection for 1:1 NAT : unchecked

        Nothing in "port Forwarding" for these pcs just my "calibre and minecraft server"

        Firewall > NAT > Outbound
        Hybrid : set
        Mappings: alias name for my PC's set to static port <-- is this what is killing me?

        Snip:
        https://drive.google.com/drive/folders/1rPumILNl6trWzYoMOh_d-Id1dJ8_O2pC?usp=sharing

        plug my netgear router and no issues.

        update:
        Error for Cold War: Negative 345 Blazing Gator | Which leads to port forwarding and all that

        Interesting I use to see COD try and open other ports, but I no longer see that behaviour. A

        update 2: Disabled and rebooted :
        Firewall > NAT > Outbound > Mappings: alias name for my PC's set to static port

        get strict now

        m0njiM 1 Reply Last reply Reply Quote 0
        • m0njiM
          m0nji @whiteshadow
          last edited by m0nji

          @whiteshadow
          as far as i know: "static port mapping" does NOT work with multiple players on the same game, even with applied patch. you should delete this manual created outbound nat rule.

          for me right now, cod warzone tells me "open nat" so far so good. with anno 1800 i still get "strict nat" but possible matchmaking. i think there is somehing else wrong with anno 1800.

          Intel i3-N305 / 4 x 2.5Gbe LAN @2.7.2-Release
          WAN: Vodafone 1000/50, Telekom 250/40; Switch: USW Enterprise 8 PoE, USW Flex XG, US-8-60W; Wifi: Unifi 6 Lite AP, U6 Mesh

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          • W
            whiteshadow @m0nji
            last edited by whiteshadow

            @m0nji
            I have already moved the static port option in my "Firewall > NAT > Outbound"
            Screenshot 2022-02-15 170517.png

            This didnt resolve per update 2. just get strict on every game and pc now. Making things worse

            so create a output mapping rule for every pc (for games)for ports 3074?
            So we are saying UpNp is opening allowing in (even though nothing in UpNp Or states to say that is working" but im not allowing it to go out?

            Anyone who has any COD game what are your settings to get both to show open? did u have to create outbound rules for each PC and if so and u didnt use static what is your NAT port?
            I thought having "pure NAT" and "Enable automatic outbound NAT for Reflection" would create the outboud rule?

            NOTE: removing my static rules for my PC's and now all games are strict, vs one being open and one being strict.. and nothing in UpNp anymore either and no states.

            @pcross616 : what are your settings at that everything is showing as open?

            In Thread: https://redmine.pfsense.org/issues/7727

            @Jon8RFC . : Did you have to create outbound rules?

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            • W
              whiteshadow
              last edited by whiteshadow

              Looking into game "Pummel Party" u can hoist and choose a port to use. So I went ahead and launched game on both pc's and tried creating a match. It only worked on pc and teh nother never saw the state for the port show or in UpNP.

              If I go to game and change port from 14242 to 14243 then both pcs show up. It seems it wont allow to clients using the same ports. It seems like the same issue as before, not sure what fixed but none of my games can we have more than 1 person playing at a time.

              Please share how your configs are that allow multiple games using the same port to work?

              both pc's using same port:
              Screenshot 2022-02-15 173840.png

              Telling the another pc to use another port for same game (game thankfully gives me this option) :
              Screenshot 2022-02-15 173853.png

              @rivageeza : I see you tested with COD and it uses the smae port 3074, what does your UpNP status show when both are running and showing open? What is your config look like? are you using "pure NAT" ?

              Going to disable "hybrid" and try "automatic". Rebooted after this change and still every pc is STRICT..

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              • R
                rivageeza
                last edited by

                Had already tested the patch with Call of Duty Warzone, PC and PS5. Post patch we both get open NAT, can join the same lobby and play in the same game. Both platforms are using port 3074.

                Saw some people having difficulty with PC and PC, I've just finished testing and happy to report the fix is working for this configuration too.

                2 PC's on the same LAN, both playing warzone using 2 different battle.net accounts, both open NAT and was successfully able to start a duo and loaded into a game together. Again, both PC's used port 3074.

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                • W
                  whiteshadow @rivageeza
                  last edited by

                  @rivageeza : What are your settings?

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                  • jimpJ
                    jimp Rebel Alliance Developer Netgate
                    last edited by

                    If it's not working for someone, first check that the patch is actually applied. This is what it should look like in the system patches package:

                    08715ecf-972e-4134-bf26-f5edd9970093-image.png

                    Next, check the ruleset and make sure the nat anchor is there:

                    $ grep miniupnpd /tmp/rules.debug
                    binat-anchor "miniupnpd"
                    nat-anchor "miniupnpd"
                    rdr-anchor "miniupnpd"
                    anchor "miniupnpd"
                    

                    If you have more than one WAN, make sure UPnP is using the same WAN the clients exit.

                    Remember: Upvote with the 👍 button for any user/post you find to be helpful, informative, or deserving of recognition!

                    Need help fast? Netgate Global Support!

                    Do not Chat/PM for help!

                    W 1 Reply Last reply Reply Quote 0
                    • W
                      whiteshadow @jimp
                      last edited by whiteshadow

                      @jimp : Only one WAN

                      Screenshot 2022-02-15 180108.png

                      Screenshot 2022-02-15 180206.png

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                      • I
                        iculookn
                        last edited by

                        Not related to multiple devices/games, but I applied the patch, removed static port mappings and changed outbound mode to automatic and I can still get open NAT on XBOX.

                        well done to all involved.

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                        • W
                          whiteshadow @iculookn
                          last edited by

                          @iculookn : what are your setting for this:
                          System > Advanced > Firewall & NAT:
                          NAT Reflection mode for port forwards ?
                          Enable NAT Reflection for 1:1 NAT ?
                          Enable automatic outbound NAT for Reflection?

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                          • I
                            iculookn @whiteshadow
                            last edited by

                            @whiteshadow
                            System > Advanced > Firewall & NAT:
                            NAT Reflection mode for port forwards ? DISABLED

                            Enable NAT Reflection for 1:1 NAT ? UNCHECKED

                            Enable automatic outbound NAT for Reflection? UNCHECKED

                            W 1 Reply Last reply Reply Quote 3
                            • W
                              whiteshadow @iculookn
                              last edited by whiteshadow

                              @iculookn :

                              Thank you for posting those settings. I went ahead and applied them and rebooted pfsense, and boom it all works all is open.

                              Screenshot 2022-02-15 182008.png

                              Currently NAT is set to automatic and then the above settings iculookn pointed out. With those set it seems this patch fixes the issue.

                              thank you for the fix, and think this piece should be documented. Even though it sounds like a bug to me, when "pure NAT" enabled upnp doesnt work as expected.

                              "pure nat" disabled and it works perfectly.

                              C 1 Reply Last reply Reply Quote 3
                              • D
                                DonZalmrol @Marc05
                                last edited by

                                @marc05 said in UPnP Fix for multiple clients/consoles playing the same game:

                                @donzalmrol That's certainly odd. Try rebooting the computers/pfSense and then test again. Make sure to remove any manually added Outbound NAT rules.

                                It seems that I have now a different issue when I upgrade to v2.6.0
                                https://forum.netgate.com/topic/169884/after-upgrade-inter-v-lan-communication-is-very-slow-on-hyper-v-for-others-wan-speed-is-affected/16?loggedin=true

                                So I'll test the UPNP again once my main issue is resolved for Hyper-V.

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                                • W
                                  whiteshadow
                                  last edited by whiteshadow

                                  Yea there be some oddness going on. As we switched from Cold War to Vanguard and all the upnp went away for our PC's and we are all strict again. If we switch to Cold War again we are strict.

                                  Screenshot 2022-02-16 005835.png

                                  rebooted pfsense box again and all 3 PC's and still all strict.. Really strange switching game types breas it and then after everything rebooting.. still no resolve. really odd

                                  @DonZalmrol : What are your outboud settings like? automatic or hybrid? what is :
                                  System > Advanced > Firewall & NAT:
                                  NAT Reflection mode for port forwards ?
                                  Enable NAT Reflection for 1:1 NAT ?
                                  Enable automatic outbound NAT for Reflection?

                                  my settings:
                                  Screenshot 2022-02-16 010854.png
                                  Screenshot 2022-02-16 010813.png
                                  Screenshot 2022-02-16 010800.png
                                  Screenshot 2022-02-16 011040.png

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                                  • W
                                    whiteshadow @whiteshadow
                                    last edited by whiteshadow

                                    Upgraded to 22.01: rebooted, reinstalled the patch and rebooted after install.

                                    Seems to have resolved my issue.

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                                    • R
                                      rivageeza @whiteshadow
                                      last edited by

                                      @whiteshadow My settings are as follows.

                                      NAT settings.png
                                      NAT outbound.png NAT Rule.png UPnP settings.png UPnP status.png Aliases.png

                                      W F 2 Replies Last reply Reply Quote 1
                                      • C
                                        coraze @whiteshadow
                                        last edited by

                                        @whiteshadow said in UPnP Fix for multiple clients/consoles playing the same game:

                                        @iculookn :

                                        Thank you for posting those settings. I went ahead and applied them and rebooted pfsense, and boom it all works all is open.

                                        Screenshot 2022-02-15 182008.png

                                        Currently NAT is set to automatic and then the above settings iculookn pointed out. With those set it seems this patch fixes the issue.

                                        thank you for the fix, and think this piece should be documented. Even though it sounds like a bug to me, when "pure NAT" enabled upnp doesnt work as expected.

                                        "pure nat" disabled and it works perfectly.

                                        I tried last night without success, but when i disabled "pure NAT" and rebooted firewall. It says open nat in Warzone/PC, but in PS4 it says NAT type 3 and not type 2 for some odd reason.

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                                        • W
                                          whiteshadow @coraze
                                          last edited by

                                          @coraze
                                          can you post matching screenshots that I posted above covering settings

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                                          • W
                                            whiteshadow @rivageeza
                                            last edited by whiteshadow

                                            @rivageeza
                                            hmm so u have outbound like i did with alias with static set... Then u have 1:1 with pure NAT while i didnt...

                                            I want to try that, but I have 2 out of 3 PC's showing OPEN. Third always strict... might change to what I had before and add the 1:1 for the pure NAT..

                                            reinstalling on 3rd pc as it was DEV channel windows 11 and couldn't get it working... waiting for small game "cold war" to download to test

                                            -- tested and its working on 3rd pc with "Cold War"

                                            • Haven't changed back to similar settings as @rivageeza : yet
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