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    UPnP support

    Scheduled Pinned Locked Moved Expired/Withdrawn Bounties
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    • S
      Superman
      last edited by

      I have it running!

      It's been working fine since I got direction how to enable it. The few applications I use that employ it have worked fine so far. But without more extensive logging (I have the package version) I'm unable to tell if Microsoft Live Messenger is working or not, or if any communication is being made. My client works fine, it always did, uPnP or not.

      Anyway all seems well so far!

      Thanks! :D

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      • S
        Superman
        last edited by

        Okay a further update.

        I could not get Windows Live Messenger to work properly. Just regular chat works fine, but video/audio doesn't. I saw in the status page that port 0 had been opened to my internal IP, which of course didn't work. Nothing more was in the regular system log, so I don't have any more information to give.

        Just that when I received an invite and accepted it didn't show that I had on the other end, when I made an invite the invite wasn't even showing on the other end…

        Thanks.

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        • Z
          ZPrime
          last edited by

          Can you try nuking the package and installing the standalone by hand?  there have been some updates made to the miniupnpd binary and it's possible that whoever made the original package didn't update it when DB (i can't spell his handle right now) updated the binary on his site… ?

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          • S
            Superman
            last edited by

            Interestingly, just as I was about to try the above suggestion, a new version of Windows Live Messenger came down the pipe. It still opens port "0" in miniupnpd but it works. At least it worked when testing it out talking to my brother who interestingly is also behind a pfSense firewall, but without miniupnpd installed! I'll have to try it out with some of my friends who are behind Linksys/D-Link or whatever variety of home routers and see if it works with them too. I think M$ must of fixed/changed something with it's upnp protocol in the newest client…

            (Just in case I wasn't clear enough, this is still with the package version installed.)

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            • D
              databeestje
              last edited by

              joy!

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              • R
                rsw686
                last edited by

                @sullrich:

                Anyone else tested UPnP?

                I tested it out on my embedded box. I used the links for the files on page 1 and 2 but those files appeared out of date. After some diff comparisons I changed the files on my RC2h box and got it working. Azerus successfully works with upnp. Only thing is I'm not seeing any logs in the system log and my firewall log is filled with accepted packets.

                Its late here so tomorrow if I get some free time I'm going to try and figure this out better. Anybody have the correct files for RC2h. I just don't want to overwrite bug fixes. I'll make a list of the upnp changes I found and made and see if I missed something.

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                • Z
                  ZPrime
                  last edited by

                  databeestje, any changes/updates in response to my XBox problems?

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                  • O
                    ollopa
                    last edited by

                    @bradenmcg:

                    databeestje, any changes/updates in response to my XBox problems?

                    I'm working on UPnP as well now.  I'm not an expert but I think I understand your xbox problem a little bit.

                    You said you're seeing SSDP (discovery protocol) go out over multicast to port 1900 (UDP) and you're getting a reply from miniupnpd.
                    At this point the xbox should go to the returned Location: address via TCP but you noticed that it's not happening.

                    I have a utility that I normally use to manually open ports through UPnP and it's displaying the same behavior–it's failing to understand the SSDP reply.

                    I'm gonna work on this all day and if I get it fixed I'll post an updated miniupnpd daemon for you to try.

                    Also I'll just put this information out there:  It's possible to do a workaround to get UPnP to function on both wireless and LAN interfaces.  Here's what I did:
                    My wireless interface is bridged to my LAN interface (this is probably the usual setup...).  My lan interface's IP address is 192.168.1.5 and the wireless interface doesn't have an address.

                    To get UPnP working, I set an arbitrary address on the wireless interface (ifconfig ath0 192.168.1.4).

                    Next I manually started miniupnpd like so: 
                    miniupnpd -i ng0 -a 192.168.1.5 -a 192.168.1.4 -p 5000

                    That allows miniunpd to bind to both interfaces and reply to multicast SSDP packets.

                    I don't know enough about bridging/multicast/socket programming to understand why this is neccessary to make it work, or how to fix it in miniupnpd.

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                    • O
                      ollopa
                      last edited by

                      I understand what the problem is now with the Xbox (and potentially other applications/devices as well).

                      miniupnpd is an incomplete implementation of UPnP.  It's lacking a lot of features that would make it a much more robust UPnP solution.

                      I just spent some time sniffing packets and reading some (of the waay waaay too many) UPnP specs.  I'm going to add the missing functionality to miniupnpd and submit some patches to the original author.

                      This is non-trivial.  I'd like to collect a bounty upon completion of this.  Is anyone willing to offer up a few $$?

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                      • S
                        sullrich
                        last edited by

                        If you can get this working then pfSense can send 25$.  If others have some money please help out as well.

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                        • J
                          jonr800
                          last edited by

                          If you can get miniupnp to work with the Xbox 360, I will chip in $15. :)

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                          • Z
                            ZPrime
                            last edited by

                            I sent half of my bounty to databiestje ($50) since he got the ball rolling, but I had asked for an implementation that works with 360 as one of my requirements.  I'll send the other $50 to whoever makes it work with the 360, and again, I'm embedded so I need it to not be package-only.  Skud also wants to donate to the bounty and he will do it through me…

                            Developers, should I just send the rest of the bounty money to Scott (both my remaining and the stuff from Skud/Riley) and Scott can distribute from there as appropriate?

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                            • H
                              hshh
                              last edited by

                              Will upnp break traffic shape?

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                              • N
                                nsumner
                                last edited by

                                I upgraded to RC2i. Obviously in doing so UPnP was broken. I decided to install the package. I installed the package and it doesn't even begin to work. If I enable it on the LAN interface when I hit save I get the following error.

                                Fatal error: Call to undefined function: system_start_upnp_daemon() in /usr/local/www/interfaces_lan.php on line 118

                                I am going to remove the package and then install it manually (and I am guessing it will work). But perhaps the package should be removed until things are a little more settled.

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                                • O
                                  ollopa
                                  last edited by

                                  I just noticed the author of miniupnpd posted a new version of the source that already has most of the changes I worked all night to implement…

                                  Well there goes one day of hard slave labor :(

                                  Here's a binary version that should work on the embedded platforms:  www.sloservers.com/miniupnpd

                                  Try that out with your xboxes--it should work.

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                                  • Z
                                    ZPrime
                                    last edited by

                                    @hshh:

                                    Will upnp break traffic shape?

                                    I don't see why it would…  The biggest issue would be that if you have certain ports shaped and a workstation decides to use one of those ports for UPnP it will get shaped.  I.e. you have the range 5000-5100 shaped to low priority as ports for IRC DCC sending, and then an XBox decides to use 5051 or something, it is going to be put in the low priority queue.

                                    ollopa - I'll give that new binary a try tonight.  Any other changes I need to make?  Also, I'm still running RC2e, will this matter?

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                                    • O
                                      ollopa
                                      last edited by

                                      @bradenmcg:

                                      ollopa - I'll give that new binary a try tonight.  Any other changes I need to make?  Also, I'm still running RC2e, will this matter?

                                      All the previous patches still have to be applied to for UPnP.  Just use the binary I posted instead of the other one.  If you've already installed miniupnpd on your RC2e then just replace the miniupnpd binary and try it out.

                                      I found a smarter way to enable UPnP on bridged interfaces, BTW (LAN+WIRELESS for example).  I'm going to try patch my pfSense install to use this method.  I'll report back later.

                                      Is anybody working on GUI pages for UPnP?  I don't want to duplicate another person's efforts (again).

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                                      • Z
                                        ZPrime
                                        last edited by

                                        I saw your email re: wireless…  I do not have a wireless card in my pf box.  I have one AP (wired) hanging off a switch that is on the LAN - that AP runs WPA2/AES and I consider it to be as secured as any of my wired PCs.

                                        I have a second AP that is wide open, and it is on its own interface on the soekris/pfsense, but it's routed on its own subnet.  I used to use bridge mode between my LAN and WAN (pfsense as a bridging firewall) but that was only so I could use a different router for UPnP.  ;)

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                                        • O
                                          ollopa
                                          last edited by

                                          Well I updated the latest release of miniupnpd.  It's possible to pass the uuid string to the device with the -u parameter now (this is only to support multiple instances of miniupnpd on the same network).  I also implemented SSDP announcements and fixed a minor bug in the SSDP implementation.

                                          The lastest binary (compiled for 486 and up) is on my website here www.sloservers.com/miniupnpd

                                          Can anybody test it out and report results?

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                                          • Z
                                            ZPrime
                                            last edited by

                                            Well, the latest miniupnp daemon is working with the xbox 360, or at least, the 360 says (During the xbox live test) that my NAT status is "open."  Open is the best, the other two options are "filtered" and "strict".  PF was showing as "strict" before.

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