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    PlayStation 4 on NAT Type 2 But limeted online

    Scheduled Pinned Locked Moved Gaming
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    • SoloamS
      Soloam
      last edited by

      Hello, I don't have double NAT! When I said that with my gateway I was able to to connect with no problem, I was saying that I plugged my ISP default router in place of my PfSense, and all worked ok. Sorry my English.

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      • ?
        Guest
        last edited by

        Please check https://forum.pfsense.org/index.php?topic=83332.0 (reply #10 and #29 mainly) and my posts about setting it up there.
        I recently switched from the PS4 in it's own subnet to the PS4 in the LAN subnet.

        I believe all NAT Port Forwards are still the same, but I would have to check that.
        For me, I can play Destiny and use the PS4 chat party without any problems, and have a NAT Type 2 configuration.

        And if you don't like Static Port for the IP address of the PS4, just setup every single port again for that IP address.
        I don't see the point though, as the PS4 already only uses specific ports to go outside.

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        • SoloamS
          Soloam
          last edited by

          Hello all, I was able to make everything working. I had to make a system restore, something was wrong and I wasn't able to find out what.

          Now the only thing that is not working is the playstation app for remote connect to my ps4 by my android. Since I have in separated networks, it does not work. Any one using ps4 on a separated network that is able to use the playstation app?

          Probably is better to open a new topic with this question to draw more attention to the specific case)

          Thank you all

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          • ?
            Guest
            last edited by

            I tried looking up what ports are used for the app, but couldn't find any.
            I think it uses port 80 or perhaps 443, but I haven't tested it.

            And since the app does some kind of broadcast to find the PS4, I doubt it will reach the PS4 in the separate subnet anyway.

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            • SoloamS
              Soloam
              last edited by

              Yes I can confirm that the app is doing a broadcast, I see the package being send to the broadcast IP. Is it possible to forward it to other interfaces?

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              • ?
                Guest
                last edited by

                I have no idea. I would need to search for an answer as much as you could do ;-)

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                • SoloamS
                  Soloam
                  last edited by

                  I did :) and according to several posts on the forum, it's no possible without bridging the interfaces, that is something that I don't what to do.

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                  • ?
                    Guest
                    last edited by

                    Alright, routing broadcast traffic is icky I believe :-)

                    But why would you still want the console in a separate subnet?
                    Why not do it the way I did now? I can connect the app and youtube easily now.

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                    • SoloamS
                      Soloam
                      last edited by

                      My only concern is the number of ports opened, the UPNP, and the staic ports on outbound nat.

                      Another reason is the guests, I wave separated networks for guests, and I don't want to give them the wireless password for the main network because they need to connect their mobile to the wireless to use in some games.

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                      • ?
                        Guest
                        last edited by

                        If the ports to open is a concern, throw out the console?
                        This is a home LAN we're talking about, right?

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