Nighthawk X6 WAP issues
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Hmm, looks like AP mode on that just bridges wifi to the WAN port. And in fact disables the switch entirely. Odd design choice...
You could just set it back to router mode, disable DHCP and connect to the LAN ports as you have it. That should do the same thing. As described here for devices that don't have a specific AP mode:
https://www.netgate.com/docs/pfsense/wireless/use-an-existing-wireless-router-with-pfsense.htmlSteve
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@stephenw10 I don't need the ports, just need the wifi. I'll probably pick up a ubiquity AP and give that a shot. Also gonna look at the logs and see what is dropping etc. It's all on the same vlan and switch though so there is no reason for the wifi issues in theory
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Yes, running in router mode is not to give you ports rather it's to enable you to test. Also since that's how it's configured normally we know it behaves as expected in router mode.
Steve
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@god_bmxes said in Nighthawk X6 WAP issues:
I know some of my hardware is a little OP but I had it laying around. And in a side note my wired is fine except I am getting strict NAT type in some games that could be causing some issues in the future.
Nobody helped you with this part yet, but when you figure out your access point thing, here are the steps to get the NAT type fixed for your game console.
You need to set static DHCP leases for your PS4 or XBox. After this is set, in the NAT section, under Outbound, select Hybrid Outbound NAT and make 1 mapping rule.
Interface: WAN
Protocol: Any
Source: Network, your static IP address for your console goes here, pick /32 from the drop down list
Translation: Static Port checked
Description: PS4 or XBoxWhen I setup this outbound NAT mapping, my PS4 went from a level 3 to a level 2.
Hope that helps!
Jeff
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Thank you, it's so far only on my PC but I'll do that as it already has a static set on it.
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@god_bmxes said in Nighthawk X6 WAP issues:
Thank you, it's so far only on my PC but I'll do that as it already has a static set on it.
That should work for a PC too. There are no specific ports set up in that mapping, everything is passed outbound.
Jeff