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    Test Request: UPnP Fix for Multiple Consoles playing the same game / static port outbound NAT

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    • M
      Marc05
      last edited by

      That's weird. In my tests, I did not have the outbound rules set up and it seemed to work.

      1 Reply Last reply Reply Quote 0
      • A
        andrew_r
        last edited by

        @Marc05
        That is strange.

        Not sure what's going on, but for some reason in my configuration, I require the outbound rules.

        It may be to do with the ATT fiber connection? I've set the ATT box to behave as passthrough directly to the 5100, but I'm not sure that's doing exactly what I hope it is (or else why would people use pfatt?). I suspect that's the cause of the double nat error, and possibly why you're seeing a different result to me.

        I guess the question I have is, if you add the rule, does your configuration still work?

        A 1 Reply Last reply Reply Quote 0
        • A
          andrew_r @andrew_r
          last edited by

          @Marc05 By the way, this was with xbox - I didn't have anywhere near as many issues with the PS4s and the Switches.

          1 Reply Last reply Reply Quote 0
          • M
            Marc05
            last edited by

            Adding the rules still keeps it working.

            A 1 Reply Last reply Reply Quote 0
            • V
              vMAC
              last edited by

              I upgrade pfSense and then found out my son took his PS4.......so i will have to wait to verify functionality tomorrow.

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              • A
                andrew_r @Marc05
                last edited by

                @Marc05 My guess is that they'll be necessary for XBox One. You only tested with PS4, correct?

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                • V
                  vMAC
                  last edited by vMAC

                  Ok when I ran the command you asked for I received the following:

                  [2.5.0-DEVELOPMENT][admin@BridgesSense.localdomain]/root: pfSsh.php playback pfa                                                                                   nchordrill
                  
                  ipsec rules/nat contents:
                  
                  miniupnpd rules/nat contents:
                  nat quick on em0 inet proto udp from 192.168.1.30 port = 9308 to any keep state                                                                                    label "192.168.1.30:9308 to 9308 (UDP)" rtable 0 -> 24.255.xxx.xxx port 9308
                  rdr pass quick on em0 inet proto udp from any to any port = 9308 keep state labe                                                                                   l "192.168.1.30:9308 to 9308 (UDP)" rtable 0 -> 192.168.1.30 port 9308
                  
                  natearly rules/nat contents:
                  
                  natrules rules/nat contents:
                  
                  openvpn rules/nat contents:
                  
                  tftp-proxy rules/nat contents:
                  
                  userrules rules/nat contents:
                  [2.5.0-DEVELOPMENT][admin@BridgesSense.localdomain]/root: miniupnpd --version
                  miniupnpd 2.2.0-RC1 Jun 10 2020
                  using pf backend
                  
                  

                  I tried my other PS4 (COD) and got no love.
                  I then restarted the UPNP service and tried connecting on both PS4's then received the following:

                  [2.5.0-DEVELOPMENT][admin@BridgesSense.localdomain]/root: pfSsh.php playback pfanchordrill
                  
                  ipsec rules/nat contents:
                  
                  miniupnpd rules/nat contents:
                  nat quick on em0 inet proto udp from 192.168.1.31 port = 9308 to any keep state label "192.168.1.31:9308 to 9308 (UDP)" rtable 0 -> 24.255.xxx.xxx port 9308
                  nat quick on em0 inet proto udp from 192.168.1.31 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3074
                  rdr pass quick on em0 inet proto udp from any to any port = 9308 keep state label "192.168.1.31:9308 to 9308 (UDP)" rtable 0 -> 192.168.1.31 port 9308
                  rdr pass quick on em0 inet proto udp from any to any port = 3074 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.31 port 3074
                  
                  natearly rules/nat contents:
                  
                  natrules rules/nat contents:
                  
                  openvpn rules/nat contents:
                  
                  tftp-proxy rules/nat contents:
                  
                  userrules rules/nat contents:
                  
                  

                  Still not working with both PS4's online have to completely disconnect one to get it to work.
                  Let me know what other settings or logs you might need to help diag.

                  I have assigned Static IPs to both PS4s (192.168.1.30 and 192.168.1.31)

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                  • M
                    Marc05
                    last edited by

                    @vMAC

                    Make sure you enable Pure NAT, and check "Enable automatic outbound NAT for Reflection" under System / Advanced / Firewall & NAT

                    V 1 Reply Last reply Reply Quote 0
                    • V
                      vMAC @Marc05
                      last edited by

                      @Marc05
                      After changing those settings this is what I get:

                      
                      [2.5.0-DEVELOPMENT][admin@BridgesSense.localdomain]/root: pfSsh.php playback pfanchordrill
                      
                      ipsec rules/nat contents:
                      
                      miniupnpd rules/nat contents:
                      nat quick on em0 inet proto udp from 192.168.1.31 port = 9308 to any keep state label "192.168.1.31:9308 to 9308 (UDP)" rtable 0 -> 24.255.xxx.xxx port 9308
                      nat quick on em0 inet proto udp from 192.168.1.31 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3074
                      nat quick on em0 inet proto udp from 192.168.1.30 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3108
                      nat quick on em0 inet proto udp from 192.168.1.30 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3167
                      nat quick on em0 inet proto udp from 192.168.1.30 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3116
                      nat quick on em0 inet proto udp from 192.168.1.31 port = 9305 to any keep state label "192.168.1.31:9305 to 9305 (UDP)" rtable 0 -> 24.255.xxx.xxx port 9305
                      nat quick on em0 inet proto udp from 192.168.1.31 port = 9306 to any keep state label "192.168.1.31:9306 to 9306 (UDP)" rtable 0 -> 24.255.xxx.xxx port 9306
                      nat quick on em0 inet proto udp from 192.168.1.31 port = 3659 to any keep state label "EA Tunnel" rtable 0 -> 24.255.xxx.xx port 3659
                      nat quick on em0 inet proto udp from 192.168.1.30 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3172
                      nat quick on em0 inet proto udp from 192.168.1.30 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 24.255.xxx.xxx port 3096
                      rdr pass quick on em0 inet proto udp from any to any port = 9308 keep state label "192.168.1.31:9308 to 9308 (UDP)" rtable 0 -> 192.168.1.31 port 9308
                      rdr pass quick on em0 inet proto udp from any to any port = 3074 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.31 port 3074
                      rdr pass quick on em0 inet proto udp from any to any port = 3108 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.30 port 3074
                      rdr pass quick on em0 inet proto udp from any to any port = 3167 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.30 port 3074
                      rdr pass quick on em0 inet proto udp from any to any port = 3116 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.30 port 3074
                      rdr pass quick on em0 inet proto udp from any to any port = 9305 keep state label "192.168.1.31:9305 to 9305 (UDP)" rtable 0 -> 192.168.1.31 port 9305
                      rdr pass quick on em0 inet proto udp from any to any port = 9306 keep state label "192.168.1.31:9306 to 9306 (UDP)" rtable 0 -> 192.168.1.31 port 9306
                      rdr pass quick on em0 inet proto udp from any to any port = 3659 keep state label "EA Tunnel" rtable 0 -> 192.168.1.31 port 3659
                      rdr pass quick on em0 inet proto udp from any to any port = 3172 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.30 port 3074
                      rdr pass quick on em0 inet proto udp from any to any port = 3096 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.30 port 3074
                      
                      natearly rules/nat contents:
                      
                      natrules rules/nat contents:
                      
                      openvpn rules/nat contents:
                      
                      tftp-proxy rules/nat contents:
                      
                      userrules rules/nat contents:
                      
                      

                      It now appears to be working. Tonight we will try it out and see if we can get matchmaking.

                      1 Reply Last reply Reply Quote 0
                      • V
                        vMAC
                        last edited by

                        When playing I get Strict NAT on both devices. Should this be the case with UPnP setup?

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          Marc05 @vMAC
                          last edited by

                          @vMAC

                          Under firewall rules, make an IPv4 allow LAN to any rule with the advanced option checked "Allow IP options". Test again after and see what happens.

                          V 1 Reply Last reply Reply Quote 0
                          • V
                            vMAC @Marc05
                            last edited by

                            @Marc05 said in Test Request: UPnP Fix for Multiple Consoles playing the same game / static port outbound NAT:

                            @vMAC

                            Under firewall rules, make an IPv4 allow LAN to any rule with the advanced option checked "Allow IP options". Test again after and see what happens.

                            Still STRICT

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                            • M
                              Marc05
                              last edited by Marc05

                              You tried playing the game?

                              Try following the steps in this guide:
                              https://www.youtube.com/watch?v=whGPRC9rQYw

                              Then test again, first without the outbound NAT rules, and second with them. Make sure the test involves playing a game, and not just doing a network test in the console.

                              1 Reply Last reply Reply Quote 0
                              • E
                                ELMcDonald
                                last edited by

                                Upgraded today to 2.5.0DEVELOPMENT and getting this error miniupnpd 80987 setsockopt(udp, IPV6_RECVPKTINFO): Invalid argument
                                After looking at the redmine, it did't look like i needed to update miniupnpd.

                                Any ideas or more info needed?

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                                • E
                                  EditioN
                                  last edited by

                                  Tested today with a base installation of 2.5.0DEV and two PS4s.

                                  Base config, just UPNP enabled and Pure NAT.

                                  I get NAT Type 2 on one console but always type 3 on the second.

                                  I can see the following:

                                  miniupnpd rules/nat contents:
                                  nat log quick on ix0.10 inet proto udp from 10.XX.XX.XX port = 9308 to any keep state label "10.XX.XX.XX:9308 to 9308 (UDP)" rtable 0 -> XX.XX.XX.XX port 9308
                                  rdr pass log quick on ix0.10 inet proto udp from any to any port = 9308 keep state label "10.XX.XX.XX:9308 to 9308 (UDP)" rtable 0 -> 10.XX.XX.XX port 9308
                                  

                                  So UPNP seems to be working but for some reason only allowing one console, any additional debugging I should do here?

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                                  • M
                                    Marc05
                                    last edited by

                                    It seems that static ports on outbound NAT is still necessary. Make sure to create that rule as well.

                                    E 1 Reply Last reply Reply Quote 0
                                    • E
                                      EditioN @Marc05
                                      last edited by

                                      @Marc05 static port NAT is a workaround, and not a nice one.
                                      The implementation we hope for is that two or more consoles work with only UPNP without any other special rules (similar to consumer grade routers)
                                      The output above proves that upnp is working, I guess now the challenge is figuring out why only for one device/console.

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                                      • M
                                        Marc05
                                        last edited by

                                        @EditioN

                                        In my previous test earlier in the thread, I had tested with the patch provided in the redmine bug entry. I believe I had tested without the outbound rule enable, and just the patch. The results I posted seem to have UPnP working as intended for multiple consoles. After removing that patch and updating to the latest dev version of pfSense with the miniupnp RC version, the outbound rule was required.

                                        @jimp
                                        Did the code change from your patch make it into the miniupnp RC version provided in the latest dev release of pfSense?

                                        1 Reply Last reply Reply Quote 0
                                        • jimpJ
                                          jimp Rebel Alliance Developer Netgate
                                          last edited by

                                          It wasn't my code/patch, I had just posted a compiled version of the code from miniupnpd. The latest RC code should be what's in snapshots now.

                                          Remember: Upvote with the 👍 button for any user/post you find to be helpful, informative, or deserving of recognition!

                                          Need help fast? Netgate Global Support!

                                          Do not Chat/PM for help!

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                                          • M
                                            m0t0k0
                                            last edited by

                                            This is a fresh install upgraded the 2.5.0

                                            I have enabled
                                            Pure NAT
                                            Automatic outbound NAT reflection
                                            Default LAN to any rule has IP options
                                            Enabled UPnP & NAT-PMP both have port mapping on

                                            So the most basic setup

                                            COD Warzone
                                            Both machines can connect and play the game however both report strict NAT

                                            Windows Xbox networking
                                            Both machines can form Teredo IPV6 over IPV4 tunnel but it reports strict NAT

                                            miniupnpd rules/nat contents:
                                            nat quick on pppoe0 inet proto udp from 192.168.1.100 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 81.158.220.33 port 3074
                                            nat quick on pppoe0 inet proto udp from 192.168.1.30 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 81.158.220.33 port 3160
                                            nat quick on pppoe0 inet proto udp from 192.168.1.100 port = 55226 to any keep state label "Teredo 192.168.1.100:55226->55226 UDP" rtable 0 -> 81.158.220.33 port 55226
                                            nat quick on pppoe0 inet proto udp from 192.168.1.30 port = 50805 to any keep state label "Teredo 192.168.1.30:50805->50805 UDP" rtable 0 -> 81.158.220.33 port 50805
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 3074 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.100 port 3074
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 3160 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.30 port 3074
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 55226 keep state label "Teredo 192.168.1.100:55226->55226 UDP" rtable 0 -> 192.168.1.100 port 55226
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 50805 keep state label "Teredo 192.168.1.30:50805->50805 UDP" rtable 0 -> 192.168.1.30 port 50805
                                            
                                            

                                            I then tried the rules andrew_r posted earlier

                                            To do this the machines were set with a static IP and outbound NAT rule was created with Static port option selected
                                            (I just realised I did not have anything in the ACL field but I also did not select default deny so it should not matter)
                                            I restarted the pf box and both machines

                                            COD Warzone
                                            The first machine connects and can play with moderate NAT
                                            The second machine cannot connect

                                            Windows Xbox networking
                                            Both machines report an Open NAT

                                            miniupnpd rules/nat contents:
                                            nat quick on pppoe0 inet proto udp from 192.168.1.6 port = 50805 to any keep state label "Teredo 192.168.1.6:50805->50805 UDP" rtable 0 -> 86.138.134.168 port 50805
                                            nat quick on pppoe0 inet proto udp from 192.168.1.6 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 86.138.134.168 port 3074
                                            nat quick on pppoe0 inet proto udp from 192.168.1.7 port = 55226 to any keep state label "Teredo 192.168.1.7:55226->55226 UDP" rtable 0 -> 86.138.134.168 port 55226
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 50805 keep state label "Teredo 192.168.1.6:50805->50805 UDP" rtable 0 -> 192.168.1.6 port 50805
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 3074 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.6 port 3074
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 55226 keep state label "Teredo 192.168.1.7:55226->55226 UDP" rtable 0 -> 192.168.1.7 port 55226
                                            
                                            

                                            Interestingly I ran the Xbox networking test first and as you can see above an automatic rule was created for both machines, however, when I tried to play Warzone it did not work but also the previously generated automatic rule disappeared

                                            nat quick on pppoe0 inet proto udp from 192.168.1.6 port = 50805 to any keep state label "Teredo 192.168.1.6:50805->50805 UDP" rtable 0 -> 86.138.134.168 port 50805
                                            nat quick on pppoe0 inet proto udp from 192.168.1.6 port = 3074 to any keep state label "DemonwarePortMapping" rtable 0 -> 86.138.134.168 port 3074
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 50805 keep state label "Teredo 192.168.1.6:50805->50805 UDP" rtable 0 -> 192.168.1.6 port 50805
                                            rdr pass quick on pppoe0 inet proto udp from any to any port = 3074 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.6 port 3074
                                            
                                            
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