Creating games in starcraft can join with out lag
-
I'm having problems creating games in starcraft here are my current settings, and logs.
Firewall: NAT: Port Forward
v WAN TCP/UDP 6112 192.168.1.199 (ext.: any) 6112 starcraftFirewall: NAT: Outbound
v WAN 192.168.1.0/24 * * * * * YES Auto created rule for LANFirewall: Rules LAN
v * LAN net * * * * Default LAN -> any
v * LAN address * * * * OpenVPN
v TCP/UDP * * 192.168.1.199 6112 * NAT starcraftFirewall: Rules LAN
x * RFC 1918 networks * * * * * Block private networks
v UDP * * * 1194 (OpenVPN) *firewall log
x Oct 14 03:36:38 WAN 90.21.50.224:62636 89.150.x.x:51787 UDP
x Oct 14 03:36:51 WAN 190.40.246.26:15290 89.150.x.x:53685 UDP
x Oct 14 03:36:52 WAN 84.222.185.162:6112 89.150.x.x:53685 UDP
x Oct 14 03:37:04 WAN 72.172.214.49:34364 89.150.x.x:51787 UDP
x Oct 14 03:37:04 WAN 84.0.246.123:9290 89.150.x.x:51787 UDP
x Oct 14 03:37:07 WAN 85.82.199.55:25902 89.150.x.x:11811 UDP
x Oct 14 03:37:14 WAN 82.152.223.151:6112 89.150.x.x:53685 UDPx = block
v = pass -
SOLVED!
i opened the the port from xp gateway thingy, but how can it be done if clients don't have access to open ports themselves??
-
The "xp gateway thingy" is nothing else than the windows gui to upnp port forwards (if you have upnp enabled).
Also if you've set manually a port forward (which you did according to your first post) the upnp forward has no effect.
sooo i think you did something else.One thing i see: dont set ext. to any in your forward rule but to the actual IP you have on the WAN.
The rules of your lan you posted dont make sense.
When a rule catches the rest below is no longer considered.
You first rule always catches so the two rules below have no effect.To the question in your last post:
They dont.
Either they have access to the pfSense and can forward ports or they cannot play.
(show me a game where this is different ;) ) -
Ahh ok, i wasen't aware that the rules are catched in that way.
thank you