Creating games in starcraft can join with out lag
I'm having problems creating games in starcraft here are my current settings, and logs.
Firewall: NAT: Port Forward
v WAN TCP/UDP 6112 192.168.1.199 (ext.: any) 6112 starcraft
Firewall: NAT: Outbound
v WAN 192.168.1.0/24 * * * * * YES Auto created rule for LAN
Firewall: Rules LAN
v * LAN net * * * * Default LAN -> any
v * LAN address * * * * OpenVPN
v TCP/UDP * * 192.168.1.199 6112 * NAT starcraft
Firewall: Rules LAN
x * RFC 1918 networks * * * * * Block private networks
v UDP * * * 1194 (OpenVPN) *
x Oct 14 03:36:38 WAN 22.214.171.124:62636 89.150.x.x:51787 UDP
x Oct 14 03:36:51 WAN 126.96.36.199:15290 89.150.x.x:53685 UDP
x Oct 14 03:36:52 WAN 188.8.131.52:6112 89.150.x.x:53685 UDP
x Oct 14 03:37:04 WAN 184.108.40.206:34364 89.150.x.x:51787 UDP
x Oct 14 03:37:04 WAN 220.127.116.11:9290 89.150.x.x:51787 UDP
x Oct 14 03:37:07 WAN 18.104.22.168:25902 89.150.x.x:11811 UDP
x Oct 14 03:37:14 WAN 22.214.171.124:6112 89.150.x.x:53685 UDP
x = block
v = pass
i opened the the port from xp gateway thingy, but how can it be done if clients don't have access to open ports themselves??
GruensFroeschli last edited by
The "xp gateway thingy" is nothing else than the windows gui to upnp port forwards (if you have upnp enabled).
Also if you've set manually a port forward (which you did according to your first post) the upnp forward has no effect.
sooo i think you did something else.
One thing i see: dont set ext. to any in your forward rule but to the actual IP you have on the WAN.
The rules of your lan you posted dont make sense.
When a rule catches the rest below is no longer considered.
You first rule always catches so the two rules below have no effect.
To the question in your last post:
Either they have access to the pfSense and can forward ports or they cannot play.
(show me a game where this is different ;) )
Ahh ok, i wasen't aware that the rules are catched in that way.