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Creating games in starcraft can join with out lag

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  • J
    johii
    last edited by Oct 14, 2008, 2:48 AM

    I'm having problems creating games in starcraft here are my current settings, and logs.

    Firewall: NAT: Port Forward
    v WAN  TCP/UDP  6112  192.168.1.199 (ext.: any) 6112  starcraft

    Firewall: NAT: Outbound
    v WAN    192.168.1.0/24  *  *  *  *  *  YES  Auto created rule for LAN

    Firewall: Rules LAN
    v      *          LAN net    *          *                    *      *      Default LAN -> any
    v      *          LAN address  *        *                      *    *      OpenVPN
    v  TCP/UDP    *      *  192.168.1.199  6112      *      NAT starcraft

    Firewall: Rules LAN
    x  *    RFC 1918 networks  *  *  *    *        *  Block private networks
    v  UDP    *                      *      *    1194  (OpenVPN)  *

    firewall log
    x Oct 14 03:36:38 WAN 90.21.50.224:62636 89.150.x.x:51787 UDP
    x Oct 14 03:36:51 WAN 190.40.246.26:15290 89.150.x.x:53685 UDP
    x Oct 14 03:36:52 WAN 84.222.185.162:6112 89.150.x.x:53685 UDP
    x Oct 14 03:37:04 WAN 72.172.214.49:34364 89.150.x.x:51787 UDP
    x Oct 14 03:37:04 WAN 84.0.246.123:9290 89.150.x.x:51787 UDP
    x Oct 14 03:37:07 WAN 85.82.199.55:25902 89.150.x.x:11811 UDP
    x Oct 14 03:37:14 WAN 82.152.223.151:6112 89.150.x.x:53685 UDP

    x = block
    v = pass

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    • J
      johii
      last edited by Oct 15, 2008, 10:01 PM

      SOLVED!

      i opened the the port from xp gateway thingy, but how can it be done if clients don't have access to open ports themselves??

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      • G
        GruensFroeschli
        last edited by Oct 15, 2008, 10:10 PM

        The "xp gateway thingy" is nothing else than the windows gui to upnp port forwards (if you have upnp enabled).
        Also if you've set manually a port forward (which you did according to your first post) the upnp forward has no effect.
        sooo i think you did something else.

        One thing i see: dont set ext. to any in your forward rule but to the actual IP you have on the WAN.

        The rules of your lan you posted dont make sense.
        When a rule catches the rest below is no longer considered.
        You first rule always catches so the two rules below have no effect.

        To the question in your last post:
        They dont.
        Either they have access to the pfSense and can forward ports or they cannot play.
        (show me a game where this is different ;) )

        We do what we must, because we can.

        Asking questions the smart way: http://www.catb.org/esr/faqs/smart-questions.html

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        • J
          johii
          last edited by Oct 17, 2008, 1:55 AM

          Ahh ok, i wasen't aware that the rules are catched in that way.

          thank you

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