Creating games in starcraft can join with out lag
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 I'm having problems creating games in starcraft here are my current settings, and logs. Firewall: NAT: Port Forward 
 v WAN TCP/UDP 6112 192.168.1.199 (ext.: any) 6112 starcraftFirewall: NAT: Outbound 
 v WAN 192.168.1.0/24 * * * * * YES Auto created rule for LANFirewall: Rules LAN 
 v * LAN net * * * * Default LAN -> any
 v * LAN address * * * * OpenVPN
 v TCP/UDP * * 192.168.1.199 6112 * NAT starcraftFirewall: Rules LAN 
 x * RFC 1918 networks * * * * * Block private networks
 v UDP * * * 1194 (OpenVPN) *firewall log 
 x Oct 14 03:36:38 WAN 90.21.50.224:62636 89.150.x.x:51787 UDP
 x Oct 14 03:36:51 WAN 190.40.246.26:15290 89.150.x.x:53685 UDP
 x Oct 14 03:36:52 WAN 84.222.185.162:6112 89.150.x.x:53685 UDP
 x Oct 14 03:37:04 WAN 72.172.214.49:34364 89.150.x.x:51787 UDP
 x Oct 14 03:37:04 WAN 84.0.246.123:9290 89.150.x.x:51787 UDP
 x Oct 14 03:37:07 WAN 85.82.199.55:25902 89.150.x.x:11811 UDP
 x Oct 14 03:37:14 WAN 82.152.223.151:6112 89.150.x.x:53685 UDPx = block 
 v = pass
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 SOLVED! i opened the the port from xp gateway thingy, but how can it be done if clients don't have access to open ports themselves?? 
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 The "xp gateway thingy" is nothing else than the windows gui to upnp port forwards (if you have upnp enabled). 
 Also if you've set manually a port forward (which you did according to your first post) the upnp forward has no effect.
 sooo i think you did something else.One thing i see: dont set ext. to any in your forward rule but to the actual IP you have on the WAN. The rules of your lan you posted dont make sense. 
 When a rule catches the rest below is no longer considered.
 You first rule always catches so the two rules below have no effect.To the question in your last post: 
 They dont.
 Either they have access to the pfSense and can forward ports or they cannot play.
 (show me a game where this is different ;) )
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 Ahh ok, i wasen't aware that the rules are catched in that way. thank you 
