Xbox 360 headphones, no sound
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So I've followed all of the things I've seen here and I have one issue. Some players can't communicate with me. I've verified it's SOMETHING in the settings, as if I run with my WAP as my router all is well. Now I did have a small deviation in that I was just using the DHCP address in the outbound NAT rule, but I'm not sure if that would matter or not. I've changed it and I'll find out tonight if that's the case, but anyone else have any thoughts on other things I could try? Security and LAN access is not an issue here, so could I just DMZ it and it would be happy?
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I use UPnP along with static ports on Advanced Outbound NAT for the IP addresses used for my gaming consoles. Zero issues with blocked ports.
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I'm a little confused about the screenshots you've posted. All the rules look like repeats. Am I missing something? Would a single rule suffice? It looks like one rule copied three times however on the pic you labeled one for PS3, one for Wii and one for Xbox 360. However they are identical rules from what I can see.
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I whited out the private IP addresses, "they'' say its bad practice to post your network addresses although hiding private addresses is being very paranoid but I do as others better educated than I tell me.
Pic 1:
I wrote rules to allow UPnP only on my gaming console IPs so that other devices on that interface cant use UPnP. You could set up one rule for your entire subnet if you like but that wasnt what I wanted.Pic 2:
I wrote rules to use static ports on the XBOX, PS3, Wii, and BluRay which are all on my DMZ interface so those look duplicated but each IP is different. The rest of the DMZ network has a rule to not use static ports as well as the LAN and OVPN.I pasted those numbers on the pics in this post so you normally wouldnt see a space between the IP addresses and the mask for example 10.99.99.0/28, 10.99.99.2/32, etc.
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