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    ARK: Game Server Session Timeout Setting

    Scheduled Pinned Locked Moved Gaming
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    • S
      Shadowsong
      last edited by Shadowsong

      My ARK game servers are currently using Steam P2P method for players to connect to the servers, however i'm planning to switch over to Raw Sockets shortly so they can connect directly.

      This all works fine, however I have found that if a player disconnects while Raw Sockets are enabled they will have to wait a period of time before they can rejoin. (Their client still thinks they are ingame). However with Steam P2P this does not happen and they can join immediately after a disconnect.

      I'm assuming this relates to a session timeout type setting where by the session is being kept open in the hopes that it will be re-established? Does anyone know what if anything i can do to improve this?

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      • B
        behemyth
        last edited by

        Can I ask why you are going to let them connect directly, and not just have your servers listed in the Steam Client? I run Ark boxes as well, and all mine are listed in the Steam client for them to use. This is how the game is designed to run, and is probably why you are seeing this problem.

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