Normal Traffic and Gaming Traffic
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Hello everyone,
I rule a network of gamers and progamers with 2 XDSL connection, what do yo think would the best way to separate the gaming connection from the normal navigation\download?the net was made like this:
LAN -> firewall with 2 WAN one for each XDSL connection
the connectivity are:
1 ADSL 7M down 512 Kb up
1 SHDSL 2M down 2M upthey requested to play game and watch streaming videos (youtube, twitchtv ecc) at the same time without interfear eachother)
any suggestions?
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Morning,
as I would assume, that the SHDSL connection has better response/latency (most synchronous lines are) and most games do not need that much bandwith (if they would there would sure be an outcry ;)) I would simply do a small source based routing setup. The only thing difficult would be to actually identify game traffic from normal traffic, as quite a few games now use communication methods like web services. So you can only start setting things up and adapt on the way with more and more game services.
I'd make a poll which games are the most needed, research their IPs (not that hard) and then route all that traffic over the SHDSL line. Other web services like Twitch, YT etc. will go over the bigger 7M downstream pipe as they won't need much upstream capacity.
Greets
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A simple way to accomplish this would be to add two rules (one for 80 and one for 443) on your LAN that routes all traffic destined for the web through the ADSL gateway. This would be placed above your default LANnet/Any rule of course. i.e. The rules on your LAN tab would look like this:
As rules are parsed top down, anything destined for the web will be routed out your ADSL while everything else will use the default gateway and go out your SHDSL. Just add a 2nd line for port 443 (if needed) and you're done.
I tested it and it works.
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"Normal traffic" typically refers to the regular data flow on a network, including web browsing, email, streaming, and other everyday internet activities. This traffic is often characterized by a mix of different types of data, such as HTTP (web), HTTPS (secure web), SMTP (email), and various application-specific protocols.
"Gaming traffic" specifically refers to data generated by online gaming activities. This can include game downloads, updates, multiplayer gameplay, voice chat, and video streaming within games. Gaming traffic often requires low latency (minimal delay) and consistent performance to ensure smooth gameplay and communication between players.
Here are some key differences between normal traffic and gaming traffic:
Latency sensitivity: Gaming traffic is highly sensitive to latency because even small delays can affect gameplay, leading to lag and poor user experience. Normal traffic like web browsing or email may not be as sensitive to latency.
Bandwidth requirements: Gaming traffic can vary in terms of bandwidth usage depending on factors like the game being played, the number of players, and the intensity of the gameplay. Normal traffic, on the other hand, may have more predictable bandwidth requirements based on typical internet usage patterns.
Protocol usage: While normal traffic utilizes a variety of protocols depending on the application (e.g., HTTP for web browsing, SMTP for email), gaming traffic often involves specific gaming protocols and communication methods optimized for real-time interaction and multiplayer gameplay.
Peer-to-peer connections: Some gaming traffic involves peer-to-peer connections between players for activities like multiplayer gaming or voice chat. This can require additional network configuration to ensure proper connectivity and security.
Quality of Service (QoS): Due to the latency sensitivity of gaming traffic, network administrators may implement Quality of Service (QoS) policies to prioritize gaming traffic over other types of traffic on the network, ensuring a better gaming experience for users.
Understanding the differences between normal traffic and gaming traffic can help network administrators optimize network performance and prioritize traffic accordingly to meet the needs of both casual internet users and online gamers.