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    PfSense behind a router game the crew

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    • M
      Marvho
      last edited by

      Hello everyone,

      I'm using an APU1D4 Board with the latest full installation of PfSense (2.1.5) on a SSD.

      I have a router from my internet provider infront of my PfSense.

      Now I have the problem with the new game "The Crew".

      I can't connect to other players groups and I can't see other player in my session.

      Without the PfSense it works fine. UPNP is disabled.

      I'm new to PfSense so I would appreciate every help.

      best regards

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      • KOMK
        KOM
        last edited by

        First, do your homework about the game: which IP addresses/hosts does it use, and which ports?  Then check your Firewall log (Status - System logs - Firewall) and see if anything is being blocked in the IP/port range for the game.  This Ubisoft link may help you with that.

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        • M
          Marvho
          last edited by

          If the Firewall log is clean, can something still be blocked than?
          Or is it just a NAT problem maybe because of the router (not in bridge mode) of my Internet-Provider?

          I can see player in the session now. I will test the group join tomorrow.

          This got blocked after I quit the game.

          Dec 12 00:01:55 LAN 192.168.1.101:57061 216.98.55.11:80 TCP:RA

          thanks for your help so far!

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          • KOMK
            KOM
            last edited by

            If the Firewall log is clean, can something still be blocked than?

            Sure.  You can make a block rule and set it to not log.

            Or is it just a NAT problem maybe because of the router (not in bridge mode) of my Internet-Provider?

            At this point I don't know.

            This got blocked after I quit the game.

            Don't worry about that.  Stateful firewalls like pf will block what's called out-of-state traffic.

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            • M
              MetalGeek
              last edited by

              My Son had similar issues.  He could play the game and join with 1 friend in a crew but once a 3rd friend tried to join the crew it would fail.  Didn't matter who started the crew or who joined first, my son could only play with 1 other person.  I switched my son over to my DD-WRT router and everything just worked. I checked the UPNP status and the game does not add any UPNP ports so this is most likely a NAT issue since it just worked when connected to DD-WRT and both his friends had no issues on their consumer routers.  I have added a DCHP reservation for his PC and have added a static port NAT rule for this IP.  https://doc.pfsense.org/index.php/Static_Port  I'll report back if this works.  If it doesn't I'll try forwarding UDP on ports 3000-3003 to his IP per UBISoft.

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              • M
                MetalGeek
                last edited by

                The Static Host setting had no effect but forwarding UDP ports 3000 - 3003 to my son's PC worked and allowed him to join Crews.

                Here is my NAT Rule:

                Interface Source         Source Port Destination Destination Port NAT Address NAT Port Static Port
                WAN  192.168.##.0/24 *                 *                         *                 WAN address       *           YES

                Either the above Static Port setting wasn't effective OR for some reason with Pfsense you have to forward the ports.  I even killed all the States for my son's IP with no effect.  If you check your firewall logs after trying to join a crew and look for the gaming PC IP in the destination address you will see the dropped inbound UDP packets.

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                • M
                  Marvho
                  last edited by

                  Thank you very much for your help.

                  Going to test it today or tomorrow!

                  //edit:

                  Do you have the same setup (router infront of the PfSense) ?

                  Whats the difference between the Port Forward section and the Outbound section under Firewall -> NAT ?

                  Do I need to set the Automatic outbound nat to Manual outbound nat?

                  Why did you used the Outbound section?

                  Best regards

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                  • J
                    JakNapier
                    last edited by

                    This post is deleted!
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