Netgate Discussion Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Search
    • Register
    • Login

    Set up DMZ for Splatoon on WiiU

    Scheduled Pinned Locked Moved Gaming
    5 Posts 5 Posters 3.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • N
      nt121784
      last edited by

      So, apparently Splatoon is really picky about the interface required if you want to play multiplayer, and several other places have said to put the WiiU in a DMZ, but not HOW to do so.
      Anyone have some advice about this?
      Thanks

      1 Reply Last reply Reply Quote 0
      • jimpJ
        jimp Rebel Alliance Developer Netgate
        last edited by

        They don't mean DMZ as a traditional isolated segment (the real definition of a DMZ) they mean to set it up like SOHO gear means "DMZ" as in forward all ports in, which is not required.

        All you really need to make the Wii U happy is to setup a rule in outbound NAT using hybrid or manual mode to do static port NAT on outbound traffic from the Wii U.
        UPnP enabled will take care of the inbound stuff.

        Remember: Upvote with the 👍 button for any user/post you find to be helpful, informative, or deserving of recognition!

        Need help fast? Netgate Global Support!

        Do not Chat/PM for help!

        1 Reply Last reply Reply Quote 0
        • J
          jpvonhemel
          last edited by

          That's a great game!

          1 Reply Last reply Reply Quote 0
          • J
            j.koopmann
            last edited by

            I believe I have only outbound NAT static without UPnP enabled. But have not checked since the last config changes. Is UPnP necessary for sure? See

            https://forum.pfsense.org/index.php?topic=99161.0

            1 Reply Last reply Reply Quote 0
            • A
              a_null
              last edited by

              I have a network segment on its own interface just for gaming, and have only static NAT configured for it - no UnPNP. Two WII-U consoles can splat with no issues.

              The 3DS games that set the packet TTL to 3 hops are the ones that are killing me.

              \x0

              1 Reply Last reply Reply Quote 0
              • First post
                Last post
              Copyright 2025 Rubicon Communications LLC (Netgate). All rights reserved.