Unreal Tournament 2004 Server
-
Your NATs and rules look ok. Are you running Snort?
-
Not running snort.
-
Is anything coming up in your logs when you try to connect?
-
In my firewall log I have a bunch of these:
BLOCKED WAN 207.38.8.16:1111 MyIP:7800 UDP
I click the red X and get this:
@73 pass in quick on xl0 inet proto tcp from any port =ftp-data to (xl0:1) port > 49000 user =62 flags S/SA keep state label "FTP PROXY: PASV mode data connection"207.28.8.16 belongs to GameSpy Industries ICI-GAMESPY-3. GameSpy is a UT affiliate, it seems I shouldn't be blocking this traffic.
This might be the culprit right here.
-
Still can't figure out why this isn't working…..
-
How are you testing to see if the server is working or not?
-
I enabled reflection and I try to connect from the WAN IP.
-
If possible, test your nats and firewall rules from outside the firewall. Looks like we might still have some bugs with UDP reflection.
http://forum.pfsense.org/index.php/topic,2202.0.html
-
hmm that could be it, are any of the snapshots any better?
-
Just wondering. With all the ports that you have opened originally, were other people able to connect to your server from the Internet? Have a friend see if they can see your server listed in the UT2004 browser.
If they can and they are able to connect to it, then just try connecting to your INTERNAL IP address and the correct port from your client. I occasionally run game servers and am able to host to Internet clients and play using my LAN IP for my server.
I haven't run a server in a while, but I was running both Quake 4 and a UT2004 server with pretty much just the UDP client ports open. I know the only issue I was having with UT2004 was the "ping" would show up as "n/a" in the master browser list for UT2004. Other than that, people were able to connect no problem.Hope this helps
-
I am just going to mention this to make sure its covered, but make sure that you do not have the option to create NAT reflect disabled. You can find this option under System>Advanced, down on the bottom under NAT. Make sure you do not have this checkbox checked, if you want to be able to enter your public IP on your LAN side.