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    Help traffic shaping for PS3

    Traffic Shaping
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    • B
      bio_hazard
      last edited by

      yes, i reload the filters and clean the states, can you send me your rules? I want to take a look. thanx

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      • C
        Cino
        last edited by

        @bio_hazard:

        yes, i reload the filters and clean the states, can you send me your rules? I want to take a look. thanx

        here you go… Also, what is the date of your snapshot? You may need to update. I know to get the Layer7 rules to work, you have to be on a snapshot that is less then 2 weeks old I think.

        Also, you may want to post your /tmp/rules.debug as emarl usually requests them so he can look at whats going on.

        Btw, there are extra fields on my rules because I'm using the IPv6 code set. This doesn't have anything to do with the shaper.

        rulesandqueues.txt

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        • B
          bio_hazard
          last edited by

          it was the original rc1 snapshot, im updating right now, lets see if changes something..

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          • B
            bio_hazard
            last edited by

            no, same thing…

            rules.debug attached

            rules.debug.txt

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            • C
              Cino
              last edited by

              Hopefully Emarl will be able to help you out. I have a couple of ideas for you try, if they dont work the experts will have to assist.

              I take it that your web traffic is going into the default que and not your p2p que?

              Have you tried to put the IP address of your PS3 instead of the alias to see if that makes a difference?

              I don't own a PS3 but does it use certain ports like xbox live does? If so try creating port rules and see.

              Last thing I can think of to try, disable upnp and see that makes a difference.

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                bio_hazard
                last edited by

                @Cino:

                Hopefully Emarl will be able to help you out. I have a couple of ideas for you try, if they dont work the experts will have to assist.

                I take it that your web traffic is going into the default que and not your p2p que?

                The p2p queue is the default queue, but there a queue named default, web and other services are redirected to this queue

                @Cino:

                Have you tried to put the IP address of your PS3 instead of the alias to see if that makes a difference?

                i will try

                @Cino:

                I don't own a PS3 but does it use certain ports like xbox live does? If so try creating port rules and see.

                i dont know, but ea games use a specifc port, port 10000…

                @Cino:

                Last thing I can think of to try, disable upnp and see that makes a difference.

                i will try it too

                ps. After the update there is some activity on the qgames wan, before there was no activity at all…

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                  bio_hazard
                  last edited by

                  No, i disabled UPnP and the alias, the problem persists

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                  • C
                    Cino
                    last edited by

                    you did say that you see some traffic on your qgame que since the update. Could it be working but your expecting more traffic on the que?

                    This can be a pain but to verify, disconnect every device from your network expect 1 pc and the ps3. Give your pc a static IP and non-existing IPs for the gateway and DNS. Monitor your queues while the PS3 is online. Also if you console/ssh in and use the pftop tool(menu number 9) then right arrow over to View rules or label. This can help you figure out which rule catching your PS3 traffic.

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                      bio_hazard
                      last edited by

                      There is no others devices conected on my network right now, is very clear that the traffic from the game (bad company 2 in this case) is passing thru the p2p queue, i also tried with gta iv, same result…

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                      • C
                        Cino
                        last edited by

                        i'm out of ideas… Wish I could had help as I know how frustrating traffic shaper can be!! I've spend days on that thing...

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                          bio_hazard
                          last edited by

                          yeah, im using pfsense for almost 3 years now, and i still dont fully understand how TS works, but thankyou very much for the help.

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                          • S
                            spotduster
                            last edited by

                            Try turning off (unchecking) the peer to peer catch all in the traffic shaping wizard in the P2P section.  We had the same problem and that fixed it.

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                              bio_hazard
                              last edited by

                              didn't work, can you send me your rules? Maybe i'm missing something…

                              One more thing, the problem seems to occur only with UDP traffic, the activity i'm seeing on the qgames wan is TCP traffic...

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