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    Traffic shaper and gaming

    Scheduled Pinned Locked Moved Traffic Shaping
    20 Posts 3 Posters 6.2k Views
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    • A
      afern23
      last edited by

      this a game port rule

      ![port game1.png](/public/imported_attachments/1/port game1.png)
      ![port game1.png_thumb](/public/imported_attachments/1/port game1.png_thumb)
      ![port game2.png](/public/imported_attachments/1/port game2.png)
      ![port game2.png_thumb](/public/imported_attachments/1/port game2.png_thumb)

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      • A
        afern23
        last edited by

        also it shows this during packet capture

        14:35:30.887057 IP 192.168.1.90 > 73.181.40.222: ICMP 192.168.1.90 udp port 3074 unreachable, length 36
        14:35:31.385923 IP 180.10.151.134.3074 > 192.168.1.90.3074: UDP, length 6
        14:35:31.386280 IP 192.168.1.90 > 180.10.151.134: ICMP 192.168.1.90 udp port 3074 unreachable, length 36
        14:35:31.455092 IP 172.6.33.182.3074 > 192.168.1.90.3074: UDP, length 6
        14:35:31.455461 IP 192.168.1.90 > 172.6.33.182: ICMP 192.168.1.90 udp port 3074 unreachable, length 36
        14:35:31.527863 IP 68.230.60.78.41147 > 192.168.1.90.3074: UDP, length 6
        14:35:31.528208 IP 192.168.1.90 > 68.230.60.78: ICMP 192.168.1.90 udp port 3074 unreachable, length 36
        14:35:31.653851 IP 70.190.150.248.3074 > 192.168.1.90.3074: UDP, length 6
        14:35:31.654157 IP 192.168.1.90 > 70.190.150.248: ICMP 192.168.1.90 udp port 3074 unreachable, length 36

        why does it say that port 3074 is unreachable?

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        • KOMK
          KOM
          last edited by

          In your first floating rule, you have the Interface set to WAN and the Source set to a private IP space address.  This won't work unless your private network is on the outside of your router…  Unset WAN and leave it so that both WAN and LAN are unselected.  Change the Protocol from any to TCP/UDP, and then change your queue so that Ackqueue is set to qACK.  Make sure the ports are set to Any and not (other).  Edit your other Ps4 floating rule just like this.

          Lastly, your PS4 is trying to send an ICMP (ping) packet to port 3074 at those IP addresses, and is being blocked for some reason.

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          • A
            afern23
            last edited by

            Is this happening on my end? Is there a way to allow my ps4 ip icmp ping requests?

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            • KOMK
              KOM
              last edited by

              It looks like it's the receiving end that is blocking the packets.

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              • A
                afern23
                last edited by

                Also should I keep the rules for the ports on Wan interface or should I have both Wan and Lan unselected

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                • A
                  afern23
                  last edited by

                  That's weird

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                  • KOMK
                    KOM
                    last edited by

                    I would unselect them.  That way the rule applies to either interface.

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                    • A
                      afern23
                      last edited by

                      Should I keep port rules on wan or should I have both WaN and Lan unselected

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                      • A
                        afern23
                        last edited by

                        Sorry for asking the same question twice. And okay thanks. I'll give these new settings a shot

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                        • A
                          afern23
                          last edited by

                          So about the icmp ping requests. Is there anything I should do about this? Or does it even effect me at all in terms of latency and such for gaming. I still can't firgure out why on call of duty all the traffic goes to the game queue while in a lobby but when the match starts and up until the end of the match all traffic mainly goes through default. When I run packet capture the only ports being utilized is 3074 which I have a rule for that goes through game queue only since its mostly udp packets. Is there anything I could do about this?

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                          • KOMK
                            KOM
                            last edited by

                            I don't think there is anything you can do about it. If you haven't noticed any in-game issues or network gameplay features not working then I really wouldn't be concerned.  It may be as simple as a heartbeat check for game clients that are no longer there.

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