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    Are these settings correct

    Scheduled Pinned Locked Moved Traffic Shaping
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    • H
      Harvy66
      last edited by

      Did you set the maximum for the interface? HFSC supports sharing and the settings you give it are MINIMUMS.

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      • M
        MrJonny
        last edited by

        Hi Harvy,

        I did 1600Kbit/s on the WAN and 35000Kbit/s on the LAN

        Does HFSC follow priority rules?

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        • N
          Nullity
          last edited by

          @MrJonny:

          Hi Harvy,

          I did 1600Kbit/s on the WAN and 35000Kbit/s on the LAN

          Does HFSC follow priority rules?

          No. That section in the HFSC GUI is non-functional.

          The "priority" in HFSC is defined by the bitrates you assign to queues.

          Please correct any obvious misinformation in my posts.
          -Not a professional; an arrogant ignoramous.

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          • M
            MrJonny
            last edited by

            @Nullity:

            @MrJonny:

            Hi Harvy,

            I did 1600Kbit/s on the WAN and 35000Kbit/s on the LAN

            Does HFSC follow priority rules?

            No. That section in the HFSC GUI is non-functional.

            The "priority" in HFSC is defined by the bitrates you assign to queues.

            Ow right, wonder why pftop didnt display it haha

            So have I got it setup to make gaming traffic top priory?

            or is HFSC not what I'm looking for?

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            • N
              Nullity
              last edited by

              @MrJonny:

              @Nullity:

              @MrJonny:

              Hi Harvy,

              I did 1600Kbit/s on the WAN and 35000Kbit/s on the LAN

              Does HFSC follow priority rules?

              No. That section in the HFSC GUI is non-functional.

              The "priority" in HFSC is defined by the bitrates you assign to queues.

              Ow right, wonder why pftop didnt display it haha

              So have I got it setup to make gaming traffic top priory?

              or is HFSC not what I'm looking for?

              Do not use HFSC's m1 & d unless you fully understand what it is doing. I would also disable all scheduler options except "Codel Active Queue".

              The other algorithms are easier to use but if you exclusively use link-share's (and maybe upper-limit's) m2, HFSC isn't too complex.

              Please correct any obvious misinformation in my posts.
              -Not a professional; an arrogant ignoramous.

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              • M
                MrJonny
                last edited by

                @Nullity:

                Do not use HFSC's m1 & d unless you fully understand what it is doing. I would also disable all scheduler options except "Codel Active Queue".

                The other algorithms are easier to use but if you exclusively use link-share's (and maybe upper-limit's) m2, HFSC isn't too complex.

                Yeah I understand what the limits do. Just not quite sure how it knows to put the ICMP and gaming ports first.

                I shall disable all queues but "Codel Active Queue" then

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                • KOMK
                  KOM
                  last edited by

                  Just not quite sure how it knows to put the ICMP and gaming ports first.

                  You use floating rules to MATCH the traffic into the queue you want it to be in.  It's up to you to figure out how to determine one game from the next, ie. you have to figure out which ports a particular game uses and then make a firewall rule to handle that traffic.

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                  • M
                    MrJonny
                    last edited by

                    @KOM:

                    Just not quite sure how it knows to put the ICMP and gaming ports first.

                    You use floating rules to MATCH the traffic into the queue you want it to be in.  It's up to you to figure out how to determine one game from the next, ie. you have to figure out which ports a particular game uses and then make a firewall rule to handle that traffic.

                    Yeah I've done that, I meant how does it know that qGaming needs to go before qDefault.

                    I got my Floating rules set, for overwatch, ICMP, VPN ports etc

                    Does it just go, qGaming has a minimum bandwidth of x amount and lets it all through with out dropping packets?

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                    • H
                      Harvy66
                      last edited by

                      @MrJonny:

                      @Nullity:

                      Do not use HFSC's m1 & d unless you fully understand what it is doing. I would also disable all scheduler options except "Codel Active Queue".

                      The other algorithms are easier to use but if you exclusively use link-share's (and maybe upper-limit's) m2, HFSC isn't too complex.

                      Yeah I understand what the limits do. Just not quite sure how it knows to put the ICMP and gaming ports first.

                      I shall disable all queues but "Codel Active Queue" then

                      The first thing you need to stop thinking about is which packets go "first" if you want to do proper shaping. HFSC is about bandwidth shaping and latency isolation, but it does not guarantee anything about the order of packets.

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                      • M
                        MrJonny
                        last edited by

                        Makes sense now. thanks :)

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                        • S
                          sideout
                          last edited by

                          If you are using HFSC you can set a minimum bandwidth as well on the queue , that way those queues will alway have that bandwidth available to them versus a max and then a sharing amount.

                          I typically set qGames and aHTTP at 35% each with qGames getting half of that as minimum. That leaves 30% for qACK  and qP2P (Default). Granted this is at LAN parties as well where I only really care about Gaming traffic.

                          I use alias's for the gaming ports as well.

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