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    Test Request: UPnP Fix for Multiple Consoles playing the same game / static port outbound NAT

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    • C
      chrcoluk
      last edited by

      @jimp said in Test Request: UPnP Fix for Multiple Consoles playing the same game / static port outbound NAT:

      miniupnpd

      Here is the github issue.

      https://github.com/miniupnp/miniupnp/issues/226

      Ideally if we could see the rules created on linux, then its trivial from that to send the correct syntax to that github post, and then I expect we will see progress.

      pfSense CE 2.7.2

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      • G
        goonie
        last edited by goonie

        My network setup:

        cable modem -> pfsense (WAN igb0) -> Access Point (opt1) (igb1)
                                          -> opt2 (igb2)
                                          -> opt3 (igb3)
        
        Xbox One 1 Static IP: 10.100.100.100 Port: 56450 (wired) (igb2) 
        Gateway: 10.100.100.1
        Xbox One 2 Static IP: 10.200.200.120 Port: 53063 (wireless) (igb1)
        Gateway: 10.200.200.1
        
        Ignore the PS4 info as well as any other irelevant IP's in the miniupnd debug info I posted below since I was only testing the 2 Xbox One's.
        
        PS4 Static IP: 10.0.0.100 (igb3)
        Gateway: 10.0.0.1
        PS4 Static IP: 10.200.200.121 (igb1)
        PS4 Static IP: 10.200.200.122 (igb1)
        Gateway: 10.200.200.1
        

        My miniupnpd.conf file:

        ext_ifname=igb0
        port=2189
        listening_ip=igb1
        listening_ip=igb3
        listening_ip=igb2
        secure_mode=yes
        system_uptime=yes
        presentation_url=https://10.200.200.1:30000/
        uuid=c09cf14b-f345-e551-63c7-0514bc6bb0d
        serial=C09CF14B
        model_number=20.7.3
        allow 53-65535 10.200.200.120/32 53-65535
        allow 53-65535 10.200.200.121/32 53-65535
        allow 53-65535 10.200.200.122/32 53-65535
        allow 53-65535 10.100.100.100/32 53-65535
        allow 53-65535 10.0.0.100/32 53-65535
        deny 0-65535 0.0.0.0/0 0-65535
        enable_upnp=yes
        enable_natpmp=no
        clean_ruleset_interval=600
        min_lifetime=120
        max_lifetime=86400
        

        I manually built miniupnpd from source:

        root@pfsense:~ # miniupnpd --version
        miniupnpd 2.2.0-RC1 Aug 23 2020
        using pf backend
        
        My Build Options for Miniunpd:
        
        CHECK_PORTINUSE: on
        IPV6           : off
        LEASEFILE      : off
        PF_FILTER_RULES: on
        UPNP_IGDV2     : off
        UPNP_STRICT    : off
        

        Unforunately I couldn't run a test where I only had just the 2 Xbox One's connected to the network. I ran miniupnpd in debug mode. I had other devices connected wired and wirelessly. Ignore anything except for the Xbox One static IP's and their gateways. I started both of my Xbox One's at the same time and started the same game (Apex Legends) at the same time. I then attempted to play same game with both xbox's while in the same lobby and it didn't work. One of the Xbox's would not connect but the other would. See the output below at pastbin.com since I couldn't post the entire output here:

        miniupnpd runnning in debug mode

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        • G
          goonie
          last edited by goonie

          I wanted to add the below information in my original post as well but the forum wouldn't allow me after a certain amount of time ellapsed.

          I was able to achieve Open NAT for the "Xbox Live Service" for both Xbox One's. Gaming is completely separate from the Xbox Live service where the problem resides. miniupnpd did not add any port mappings for the game Apex Legends only for the static port that each Xbox One has port 56450 & port 53063. Search the miniupnpd debug log I posted at pastbin and you will only see 2 AddPortMapping requests. There should have been more port mapping requests for the port dynamically needed for the game Apex Legends. Unfortunately, this was not the case.

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          • A
            aniel
            last edited by

            what is the state of this, has it been fixed/ implemented ?

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            • F
              food007 Galactic Empire
              last edited by

              @Marc05,
              I have performed a test per your previously listed specifications.

              Here is my testing scenario:

              • Devices:
                • Firewall: Netgate SG-3100 on 2.5.0-DEVELOPMENT (built on Thu Nov 12 12:57:50 EST 2020) - 192.168.1.1
                • Consoles: 1x PS4, 1x PS4 Pro - 192.168.1.2/31 respectively
                • Test game: Tony Hawk's Pro Skater 1+2 (uses same ports as EA COD games)
                • admin pc - 192.168.1.106

              First, I reset the device to factory defaults, then followed your instructions to the letter, with the additional pre-work steps as follows:

              • Uncheck DHCPv6 Server for LAN interface and set IPv6 Configuration Type on the LAN interface to None
                (i.e. steps to disable IPv6 on LAN interface)
              • Create static DHCP reservations for two consoles
              • Create an alias containing both of the consoles' IPs

              My UPnP ACL is allow 0-65535 192.168.1.2/31 0-65535.

              --
              I unplugged the consoles from power to make sure they were completely off. Next, I rebooted the SG-3100. After pfSense fully booted, I plugged the consoles back in to power and started them up. Answers to your questions are below:

              Test

              • Does it work? No - One console can connect and play fine, but the other can not start game sessions or join lobbies
              • What is the output of (Diagnostics / Command Prompt): pfSsh.php playback pfanchordrill
              ipsec rules/nat contents:
              
              miniupnpd rules/nat contents:
              nat quick on mvneta2 inet proto udp from 192.168.1.3 port = 9308 to any keep state label "192.168.1.3:9308 to 9308 (UDP)" rtable 0 -> 68.186.83.135 port 9308
              nat quick on mvneta2 inet proto udp from 192.168.1.3 port = 9306 to any keep state label "192.168.1.3:9306 to 9306 (UDP)" rtable 0 -> 68.186.83.135 port 9306
              nat quick on mvneta2 inet proto udp from 192.168.1.2 port = 7777 to any keep state label "DemonwarePortMapping" rtable 0 -> 68.186.83.135 port 7777
              nat quick on mvneta2 inet proto udp from 192.168.1.3 port = 7777 to any keep state label "DemonwarePortMapping" rtable 0 -> 68.186.83.135 port 7898
              nat quick on mvneta2 inet proto udp from 192.168.1.2 port = 3478 to any keep state label "DemonwarePortMapping" rtable 0 -> 68.186.83.135 port 3478
              rdr pass quick on mvneta2 inet proto udp from any to any port = 9308 keep state label "192.168.1.3:9308 to 9308 (UDP)" rtable 0 -> 192.168.1.3 port 9308
              rdr pass quick on mvneta2 inet proto udp from any to any port = 9306 keep state label "192.168.1.3:9306 to 9306 (UDP)" rtable 0 -> 192.168.1.3 port 9306
              rdr pass quick on mvneta2 inet proto udp from any to any port = 7777 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.2 port 7777
              rdr pass quick on mvneta2 inet proto udp from any to any port = 7898 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.3 port 7777
              rdr pass quick on mvneta2 inet proto udp from any to any port = 3478 keep state label "DemonwarePortMapping" rtable 0 -> 192.168.1.2 port 3478
              
              natearly rules/nat contents:
              
              natrules rules/nat contents:
              
              openvpn rules/nat contents:
              
              tftp-proxy rules/nat contents:
              
              userrules rules/nat contents:
              

              Output of miniupnpd --version is

              miniupnpd 2.2.0-RC1 Nov 11 2020
              using pf backend
              

              Additionally, I would like to note that when running the "Test Internet Connection" program from the PS4 Settings menu, one console comes back with a "NAT Type" of "Type 2", while the other comes back with a "NAT Type" of "Failed".

              It was mentioned earlier in this thread that this is somewhat of a niche problem with not enough testers with sufficient hardware. I am more than willing to test this out on the testing environment listed above.
              I believe this is a bigger deal than just a niche problem, especially seeing how COTS routers from major brands can handle this situation out of the box, and how long this issue has been open.

              If there is any information I can provide that would make my testing more useful, please let me know.

              w26

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              • T
                trunix @food007
                last edited by

                @food007 Maybe try two separate ACL entries, the first "allow 0-65535 192.168.1.2 0-65535" and the second "allow 0-65535 192.168.1.3 0-65535" if .2 and .3 are the addresses of your PS4s.

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                • F
                  food007 Galactic Empire
                  last edited by

                  @trunix , sure. I can try that. I will change the setting, test, and report back.

                  I don't think it should change anything though, as even the helper text above the ACL Entries field uses CIDR notation for its example. (see highlighted text in pic... screenshot from 2.4.5, but I believe the helper text is the same in 2.5.0 as well)

                  Capture.PNG

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                  • A
                    aniel @food007
                    last edited by

                    @food007 where u able to test it out ?

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                    • F
                      food007 Galactic Empire @aniel
                      last edited by

                      @aniel Yes, I tested specifying each address individually... no difference.

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                      • A
                        aniel @food007
                        last edited by

                        @food007 do u think this will get fixed with the release of 2.5.5 ?

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                        • V
                          vMAC @aniel
                          last edited by

                          @aniel I wouldn't bet on it. Unfortunately I tried to help on this in the spring of last year. Still not working reliably.

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                          • F
                            food007 Galactic Empire @aniel
                            last edited by

                            @aniel I'm with @vMAC . I don't see this being fixed anytime soon. I ended up just DMZ'ing off my consoles and liberally opening ports, because this simply doesn't work at the time of this writing (on 2.4.5 or 2.5_development).

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                            • A
                              aniel @food007
                              last edited by

                              @food007 that is to bad :(

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                              • C
                                chrcoluk @aniel
                                last edited by

                                Guys

                                An update

                                So I added an xbox series S to my network, forwarded the xbox ports and noticed nat was down, and it was reporting errors with testudo network.

                                Did a bit of research and it turns out microsoft now use ipv6 for their multiplayer, and if native ipv6 is not detected it will use testudo, now I never figured out why testudo wouldnt work, something somewhere seemed to be blocking it.

                                But as soon as I put it on my main VLAN which has working ipv6, it all works fine. With native ipv6 it will have its own routable ip so all solved.

                                pfSense CE 2.7.2

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                                • F
                                  food007 Galactic Empire @chrcoluk
                                  last edited by

                                  @chrcoluk thanks for the update. Glad to hear it's working for you.
                                  I'm not using IPv6 in my networks behind my WAN link, so UPnP being broken is still a blocker on this issue for me. :(

                                  w26

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                                  • T
                                    theprestigepacketfilter @food007
                                    last edited by

                                    @food007 agreed, feels like a workaround as opposed to a solution.

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                                    • C
                                      chrcoluk
                                      last edited by

                                      Well i am looking into this again, trying to play UNO on steam.

                                      Ubisoft in their wisdom decided to use the same port as xbox (port 3074), I see connection attempts adhoc in the firewall.

                                      I have no experience with upnp at all, so its a learning crunch to try and understand how it is supposed to work, supposed to be configured etc, but all I know at the moment is that players cannot connect to me when I host a game but I can connect to others when they are host.

                                      As usual the game vendors documentation is awful, so left trying to figure this out. If I get any success I will report back here.

                                      pfSense CE 2.7.2

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                                      • A
                                        aniel @chrcoluk
                                        last edited by

                                        @chrcoluk they will fixed by verison 2.5.next

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                                        • C
                                          chrcoluk
                                          last edited by chrcoluk

                                          I think the issue here is none of the developers have gaming consoles so no testing is getting done by those who can change the code.

                                          pfSense CE 2.7.2

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                                          • A
                                            aniel @chrcoluk
                                            last edited by

                                            @chrcoluk i agree i just don’t understand why they can put more resources and interest into fixing this, in the meanwhile i will keep playing with open nat and my brother with strict nat on warzone.

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