New COD MWII Blocked By pfSense
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@johnpoz said in New COD MWII Blocked By pfSense:
@emjeezy why would you be setting up a span?
you about to open a whole another can of worms! LOL
This port config was set this way a long time ago for purposes of testing in my lab and not in any attempt to resolve the original COD sign in problem.
Not to get too off topic but the short story on why i set the port that way was is because I wanted to monitor traffic on my local network, as in sniff traffic between nodes, such as a client computer and my server. Appreciate the packet sniffer/tracer tool in pfsense but unfortunately it seems limited to only packet captures between LAN and WAN and not captures between nodes on the local lan. So that is why I started exploring SPAN/port mirroring options and it came back to bite me in the butt here because I forgot to shut it off.
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@emjeezy said in New COD MWII Blocked By pfSense:
not captures between nodes on the local lan
No packet capture on pfsense would not be able to see traffic between devices on the lan. And sure that is why you might setup a span port on your switch to look at specific traffic be it short term or long term reasons.
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@johnpoz Right, copy. Thanks again for everything John!
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I will add one note -> port config was definitely the issue in my case but not sure how using PIA vpn on my primary gaming PC was able to alleviate the issue because as i mentioned, connecting over a vpn to COD servers would work, despite the pc being connected to the same problematic span port.