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    Nintendo Switch connection issue Error code

    Scheduled Pinned Locked Moved Gaming
    nintendoupnpstatic mappingaclnat
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    • JonathanLeeJ
      JonathanLee
      last edited by JonathanLee

      Hello fellow Netgate community members can you please help?

      Everything works on our new Nintendo Switch, Except the final step of the connection test I get an error on upload error displayed is 2160-8052. I even have NAT B Can anyone help?
      Screenshot 2023-10-01 at 7.24.05 PM.png
      Screenshot 2023-10-01 at 7.24.09 PM.png
      I have enabled UPnP

      UPnP works for my XBOX one it shows connections and online games. Nintendo Switch no.

      Screenshot 2023-10-01 at 7.25.28 PM.png
      I have created static port mappings for the device.

      The Nintendo Switch can access Hulu just fine. I have the proxy enabled and it runs fine.

      Screenshot 2023-10-01 at 7.26.53 PM.png
      (Firewall is set to disabled for Nat Reflection)

      I feel I still do not have enough experience with the NAT settings to know if this is set correctly for a simple home set up.

      I am running a simple airport in bridge mode for all my lan my wan connects to the wan Dsl modem.

      I have a static DHCP mapping for the switch. Snort shows nothing blocked when the tests run.

      Screenshot 2023-10-01 at 7.29.35 PM.png
      (Nintendo is set to splice only with custom it fails when it says aborted)

      Screenshot 2023-10-01 at 7.32.22 PM.png
      (TCP/UDP ports open for the gaming group)

      Nintendo Switch specific approved ports.
      TCP: 6667, 12400, 28910, 29900, 29901, 29920
      UDP: 1-65535

      Screenshot 2023-10-01 at 7.34.22 PM.png

      I can not get it to start the Disney speed game.

      Make sure to upvote

      1 Reply Last reply Reply Quote 0
      • JonathanLeeJ
        JonathanLee
        last edited by

        Also does Nintendo switch normally use cURL out of the box new?

        Screenshot_20231004-201534.png
        If so I will whitelist it.

        Make sure to upvote

        1 Reply Last reply Reply Quote 0
        • JonathanLeeJ
          JonathanLee
          last edited by JonathanLee

          Can anyone please help me with getting a Nintendo switch to work with online games. My Xbox works with UpNp but my Nintendo will not. It testers to NAT type B and after shows good download speed. It fails right at upload. I have static ports set up also.

          It runs some games but the connection test fails on upload test

          Make sure to upvote

          1 Reply Last reply Reply Quote 1
          • JonathanLeeJ
            JonathanLee
            last edited by

            I am thinking it requires stun . . .

            I am starting to see this inside of SNORT

            Screenshot 2023-10-09 at 9.02.45 AM.png

            Make sure to upvote

            M 1 Reply Last reply Reply Quote 1
            • M
              michmoor LAYER 8 Rebel Alliance @JonathanLee
              last edited by

              @JonathanLee You sure?
              I got a switch and i log ALL connectivity be it inbound or outbound and pulling up a report for my switch over the last 7 days i dont see STUN.
              Lots of 443 and 53

              04817baf-7274-4eb6-a33c-744c00ffdd5d-image.png

              Firewall: NetGate,Palo Alto-VM,Juniper SRX
              Routing: Juniper, Arista, Cisco
              Switching: Juniper, Arista, Cisco
              Wireless: Unifi, Aruba IAP
              JNCIP,CCNP Enterprise

              M 1 Reply Last reply Reply Quote 0
              • M
                mcury @michmoor
                last edited by

                @michmoor perhaps you are using portfoward and disabled uPnP in the nintendo Switch ?

                What I found problematic is the range ports that Switch needs.. UDP from 1024 to 65535 ??

                https://en-americas-support.nintendo.com/app/answers/detail/a_id/22272/~/how-to-set-up-a-routers-port-forwarding-for-a-nintendo-switch-console

                dead on arrival, nowhere to be found.

                M 1 Reply Last reply Reply Quote 0
                • M
                  michmoor LAYER 8 Rebel Alliance @mcury
                  last edited by

                  @mcury no port forward here although i do not have UPnP turned on for that vlan.
                  But i do have a permit any/any for outbound internet access so i wouldve seen the attempt.

                  Firewall: NetGate,Palo Alto-VM,Juniper SRX
                  Routing: Juniper, Arista, Cisco
                  Switching: Juniper, Arista, Cisco
                  Wireless: Unifi, Aruba IAP
                  JNCIP,CCNP Enterprise

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    mcury @michmoor
                    last edited by mcury

                    @michmoor said in Nintendo Switch connection issue Error code:

                    no port forward here although i do not have UPnP turned on for that vlan.
                    But i do have a permit any/any for outbound internet access so i wouldve seen the attempt.

                    NAT shows open for you with those settings ? I don't think it will and perhaps voice in game for some games wouldn't work..

                    And what about static outbound NAT, is that enabled for the Switch IP address ?

                    dead on arrival, nowhere to be found.

                    M 1 Reply Last reply Reply Quote 0
                    • M
                      michmoor LAYER 8 Rebel Alliance @mcury
                      last edited by

                      @mcury @JonathanLee I think the questions are for you.

                      Firewall: NetGate,Palo Alto-VM,Juniper SRX
                      Routing: Juniper, Arista, Cisco
                      Switching: Juniper, Arista, Cisco
                      Wireless: Unifi, Aruba IAP
                      JNCIP,CCNP Enterprise

                      1 Reply Last reply Reply Quote 0
                      • JonathanLeeJ
                        JonathanLee
                        last edited by

                        I have NAT B with these settings.

                        I use DNS Unbound forwarder

                        Screenshot 2023-10-09 at 9.33.37 AM.png
                        (UPnP)
                        Screenshot 2023-10-09 at 9.34.23 AM.png
                        (STATIC PORT)

                        My son can play many online games except Disney Speedster

                        This is the weird result of the test

                        Screenshot 2023-10-09 at 9.39.46 AM.jpg
                        (NAT B)

                        Screenshot 2023-10-09 at 9.39.29 AM.jpg
                        (FAILS ON UPLOAD SPEED)

                        Lots of games are playable

                        Does use of google stun.l.google.com require a port forward configured from 3478 to 19302? Or if that is configured inside of UPnP is it already set up to do that?

                        Screenshot 2023-10-09 at 9.43.50 AM.png

                        Screenshot 2023-10-09 at 9.44.28 AM.png

                        Make sure to upvote

                        1 Reply Last reply Reply Quote 1
                        • JonathanLeeJ
                          JonathanLee
                          last edited by JonathanLee

                          @mcury @michmoor UPnP only works for my XBOX shows NAT open on it

                          Screenshot 2023-10-09 at 9.46.54 AM.png
                          (UPnP RUNNING Xbox shows open nat)

                          Screenshot 2023-10-09 at 9.48.09 AM.png
                          (ACL)
                          Screenshot 2023-10-09 at 9.48.15 AM.png
                          (ACL)

                          I do have a proxy the only way the xbox works using both transparent + custom

                          Does Squid need ACLs? If it does why does xbox still run with out it?
                          Screenshot 2023-10-09 at 9.59.38 AM.jpg
                          (XBOX NAT OPEN)

                          Screenshot 2023-10-09 at 9.50.02 AM.png
                          (SQUID ACLs)

                          Screenshot 2023-10-09 at 9.53.06 AM.png
                          (FIREWALL NAT)

                          Make sure to upvote

                          M 1 Reply Last reply Reply Quote 1
                          • M
                            mcury @JonathanLee
                            last edited by

                            @JonathanLee said in Nintendo Switch connection issue Error code:

                            Does Squid need ACLs? If it does why does xbox still run with out it?

                            If squid is showing connection attempts in port 80 or 443 for the Nintendo Switch, you should bypass it from the transparent proxy setting in Squid.

                            By the way, I would create an IOT network and put these things there.
                            Disable Squid and Snort in this network, allow everything but not to the internal networks, enable uPnP or enable portforward, latter is preferred.

                            Note that Snort will listen in the parent interface, so this IOT network should be a separate network and not a VLAN, this will help to avoid the waste of CPU cycles in Snort/pfSense.

                            dead on arrival, nowhere to be found.

                            JonathanLeeJ 1 Reply Last reply Reply Quote 2
                            • JonathanLeeJ
                              JonathanLee @mcury
                              last edited by

                              @mcury The switch allows Proxy use, it has options for it where as the Xbox does not. That is what's weird I have no issues with anything in Games except the new Disney racing game. Nintendo does allow you to use a proxy in the LAN settings.

                              Make sure to upvote

                              M 1 Reply Last reply Reply Quote 1
                              • M
                                mcury @JonathanLee
                                last edited by

                                @JonathanLee I see, but is there a reason to use proxy in the nintendo switch ?
                                I don't have one here so I really can't say, perhaps it has a browser that kids could use that you don't want them to use ?

                                dead on arrival, nowhere to be found.

                                JonathanLeeJ 1 Reply Last reply Reply Quote 1
                                • JonathanLeeJ
                                  JonathanLee @mcury
                                  last edited by

                                  @mcury Yes I protect the web browser from specific sites. Child Safe system.

                                  Screenshot 2023-10-09 at 10.06.40 AM.jpg

                                  (It works great with many games like this)
                                  (F-ZERO X Online 99 players Racing game)
                                  Screenshot 2023-10-09 at 10.07.56 AM.jpg
                                  (Proxy use is approved of for Nintendo Switch)

                                  Nintendo Does not block proxy use, they approve of it. But this connection test may check for a proxy right? That is why it has NAT B over NAT A but it should still do a upload test ok right?

                                  Make sure to upvote

                                  M 1 Reply Last reply Reply Quote 1
                                  • M
                                    mcury @JonathanLee
                                    last edited by

                                    @JonathanLee When you get the error code: 2160-8055 (upload test fails), what shows up in Squid ?

                                    Since you are using transparent proxy, you won't be able to bypass that specific domain, but you can check their network IP range in https://whois.domaintools.com/.

                                    After getting their network range, can you try to bypass that network in Squid settings and test again ?

                                    dead on arrival, nowhere to be found.

                                    JonathanLeeJ 1 Reply Last reply Reply Quote 0
                                    • JonathanLeeJ
                                      JonathanLee @mcury
                                      last edited by JonathanLee

                                      @mcury a simple connection test thats shows good https response

                                      Screenshot 2023-10-09 at 10.16.48 AM.png

                                      ctest-ul-lp1.cdn.nintendo.net//upload
                                      ctest-dl-lp1.cdn.nintendo.net//download

                                      both show ok in proxy too

                                      Maybe . . .

                                      Screenshot 2023-10-09 at 10.13.08 AM.png stun port forward???

                                      Make sure to upvote

                                      M 1 Reply Last reply Reply Quote 0
                                      • M
                                        mcury @JonathanLee
                                        last edited by

                                        @JonathanLee I can see that Squid is intercepting SSL connections.
                                        Can you do a quick test ? Disable SSL interception for one second, test again and confirm the results..

                                        Then enable it again.

                                        If the test passes, you would need to bypass that network completely from Squid.

                                        I mean, better to bypass the entire network than a single IP address because they usually change.

                                        dead on arrival, nowhere to be found.

                                        JonathanLeeJ 1 Reply Last reply Reply Quote 0
                                        • JonathanLeeJ
                                          JonathanLee @mcury
                                          last edited by JonathanLee

                                          @mcury it is splice always for Nintendo already so it is transparent for this device

                                          Screenshot 2023-10-09 at 10.20.59 AM.png

                                          Make sure to upvote

                                          M M 2 Replies Last reply Reply Quote 0
                                          • M
                                            michmoor LAYER 8 Rebel Alliance @JonathanLee
                                            last edited by

                                            @JonathanLee Its sitll passing through the proxy.
                                            Can you set this up so it doesnt use the proxy at all. Have it hit a firewall rule instead.?

                                            Firewall: NetGate,Palo Alto-VM,Juniper SRX
                                            Routing: Juniper, Arista, Cisco
                                            Switching: Juniper, Arista, Cisco
                                            Wireless: Unifi, Aruba IAP
                                            JNCIP,CCNP Enterprise

                                            JonathanLeeJ 1 Reply Last reply Reply Quote 0
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