PlayStation 4 on NAT Type 2 But limeted online
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Hello, I don't have double NAT! When I said that with my gateway I was able to to connect with no problem, I was saying that I plugged my ISP default router in place of my PfSense, and all worked ok. Sorry my English.
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Please check https://forum.pfsense.org/index.php?topic=83332.0 (reply #10 and #29 mainly) and my posts about setting it up there.
I recently switched from the PS4 in it's own subnet to the PS4 in the LAN subnet.I believe all NAT Port Forwards are still the same, but I would have to check that.
For me, I can play Destiny and use the PS4 chat party without any problems, and have a NAT Type 2 configuration.And if you don't like Static Port for the IP address of the PS4, just setup every single port again for that IP address.
I don't see the point though, as the PS4 already only uses specific ports to go outside. -
Hello all, I was able to make everything working. I had to make a system restore, something was wrong and I wasn't able to find out what.
Now the only thing that is not working is the playstation app for remote connect to my ps4 by my android. Since I have in separated networks, it does not work. Any one using ps4 on a separated network that is able to use the playstation app?
Probably is better to open a new topic with this question to draw more attention to the specific case)
Thank you all
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I tried looking up what ports are used for the app, but couldn't find any.
I think it uses port 80 or perhaps 443, but I haven't tested it.And since the app does some kind of broadcast to find the PS4, I doubt it will reach the PS4 in the separate subnet anyway.
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Yes I can confirm that the app is doing a broadcast, I see the package being send to the broadcast IP. Is it possible to forward it to other interfaces?
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I have no idea. I would need to search for an answer as much as you could do ;-)
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I did :) and according to several posts on the forum, it's no possible without bridging the interfaces, that is something that I don't what to do.
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Alright, routing broadcast traffic is icky I believe :-)
But why would you still want the console in a separate subnet?
Why not do it the way I did now? I can connect the app and youtube easily now. -
My only concern is the number of ports opened, the UPNP, and the staic ports on outbound nat.
Another reason is the guests, I wave separated networks for guests, and I don't want to give them the wireless password for the main network because they need to connect their mobile to the wireless to use in some games.
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If the ports to open is a concern, throw out the console?
This is a home LAN we're talking about, right?