Viewing Queue with an implemented Traffic Shaper Queue

  • Greetings again to All,

    To make it a bit a more elaborate, I have created some Traffic Shaper Queue and am trying to view the queue via pftop (via ssh/putty).
    I have set pftop to have it refresh the screen/info in 1 second intervals.

    anyways, my main question is that, I have created a queue named "qGayming" but I don't see it update frequently on the queue, is it normal? even though a game is constantly running/active and I see it on ntopng with the correct ports?

    some other info (or see screenshots):

    • I have created aliases for the ports the games are using (TCP/UDP)
    • traffic shaper rules are correct
    • floating rules are also created

    any inputs are appreciated, thanks in advance

  • seems to be working after I rebooted pfsense…

    anyways, if I have an alias list, and if I added something 'new' to the list, lets say for example like:

    dota2 ports [just as an example]
    11111, 11112, 11113, 11114

    and then afterwards I added another port on the alias list,

    dota2 ports [just as an example]
    11111, 11112, 11113, 11114, 22222

    and then I do filter reload, will that packet will go to the specific queue after filter reload? as this is what I did before and it did not seem to apply [perhaps after the reboot of the firewall it applied]

  • New connections will be shaped to your new rules, existing connections will not.

    Go to Diagnostics: Reset state in the web-gui and click reset states. All connections will be reset and
    your new rules will be used for all new connections. A reboot of the firewall is not necessary.

  • I have also have done that but for some strange reasons, it did not even went thru, maybe perhaps I have squid installed also?.

    anyways, if it will not work, I'll reboot pfsense. thanks for the info

  • When I googled Dota 2 ports, This same information was repeated. The ports you're showing do not match unless you have something special going on.

    Only the standard steam ports are required;
    UDP 27000 to 27015 inclusive (Game client traffic)
    UDP 27015 to 27030 inclusive (Typically Matchmaking and HLTV)
    TCP 27014 to 27050 inclusive (Steam downloads)
    UDP 4380

  • the ports I mentioned above are just examples, and yes, I have those ports already listed on the alias page.
    the ones that you also posted is for steam, dota 2 have these ports according to:

    What protocol and ports does Dota 2 use?
    Dota 2 uses the UDP protocol and communicates on ports 27015 through 28999 to our dedicated servers. By default, your client opens UDP port 27005 or your computer to connect to the game servers.

    and I have added them also and all is working great for dota 2…, just need some other games which does not post their port(s) on their websites :(

    but anyways, for my other games, I'll just add the port(s) accordingly and reboot pfsense if needed.

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