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    NeXusLAN Party Day 1 RRD Grapsh

    Scheduled Pinned Locked Moved Traffic Shaping
    20 Posts 5 Posters 3.8k Views
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    • S
      sideout
      last edited by

      Day 1 charts after being open for business from 11am.  More to come.
      NexusLANRDDPacketsDay1.JPG
      NexusLANRDDPacketsDay1.JPG_thumb
      NexusWAN2RDDDay1.JPG
      NexusWAN2RDDDay1.JPG_thumb
      NexusWAN1RDDDay1.JPG
      NexusWAN1RDDDay1.JPG_thumb
      outboundRDDSAT.JPG
      outboundRDDSAT.JPG_thumb

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      • S
        sideout
        last edited by

        Queue page for you as well.

        NexuLANQueuesDay1.JPG
        NexuLANQueuesDay1.JPG_thumb

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        • N
          Nullity
          last edited by

          You badass! but wtf is a RDD grapsh?  :P

          HFSC trick: On delay-insensitive queues use link-share [[b]m1=0,d=250,m2=<whatever "bandwidth"="" is=""></whatever>] on the queue and it will allow packets of that queue to be delayed up to 250ms (choose whatever worst-case delay you want). Since it is link-share it will only delay as long as it needs to.

          You can use it to give downloads high bandwidth but huge delay, leaving low-delay opportunities for game/whatever packets. 500ms is probably a safe limit for TCP.

          Like, m1=0,d=250,m2=50Mb would give the queue a 50Mb average bitrate with a worst-case per-packet delay of 250ms. Delay = time between HFSC receiving a packet's last bit (from system) and HFSC transmitting the packet's last bit.

          Please correct any obvious misinformation in my posts.
          -Not a professional; an arrogant ignoramous.

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          • S
            sideout
            last edited by

            Yes sorry . I had greasy pizza fingers while typing.

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            • S
              sideout
              last edited by

              PRTG Graphs

              NexusLANTableTraffic.JPG
              NexusLANTableTraffic.JPG_thumb
              NexusLANPFSENSENIC.JPG
              NexusLANPFSENSENIC.JPG_thumb

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              • S
                sideout
                last edited by

                Sunday Charts. Also some were complaining of some "packet loss" with League of Legends.  Ran their trace program and here is snip of those results.

                NexusLANPRTGTRAFFIC.JPG
                NexusLANPRTGTRAFFIC.JPG_thumb
                NexusLANTrafficSunday.JPG
                NexusLANTrafficSunday.JPG_thumb
                NexuslanPacketsSunday.JPG
                NexuslanPacketsSunday.JPG_thumb
                NexusLANQUEUESUNDAY.JPG
                NexusLANQUEUESUNDAY.JPG_thumb
                LoLNetworkTraceSunday.JPG
                LoLNetworkTraceSunday.JPG_thumb

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                • M
                  mcwtim
                  last edited by

                  What all do you have PRTG setup to monitor sideout?

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                  • S
                    sideout
                    last edited by

                    PRTG is monitoring PFSense , the core switch a Dell PowerConnect 2824 and my Vmware ESXi host. I have a laptop with PRTG on a static IP and output that to a large TV for attendees to see.

                    NeXusCorePRTG.JPG
                    NeXusCorePRTG.JPG_thumb
                    NexusPRTGSegment.JPG
                    NexusPRTGSegment.JPG_thumb

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                    • S
                      sideout
                      last edited by

                      PFSense Queue view while LoL is going on so you can see traffic in the queue

                      NexusLANQueuesSundayLOLTourney.JPG
                      NexusLANQueuesSundayLOLTourney.JPG_thumb

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                      • H
                        Harvy66
                        last edited by

                        Dropped ACKs. They're such small packets that they don't consume much bandwidth. Why not increase the queue size for those?

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                        • S
                          sideout
                          last edited by

                          Mostly it was when I was playing around with a few things with M1 and D values on some queues. But it is something to consider.

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                          • S
                            sideout
                            last edited by

                            Noticed some timeouts to Google DNS. Swapped in Level 3's . Here are the queues now.

                            NexuslanTrafficqueuesSundayafterdns.JPG
                            NexuslanTrafficqueuesSundayafterdns.JPG_thumb
                            Nexuslanprtglevel3dns.JPG
                            Nexuslanprtglevel3dns.JPG_thumb

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                            • H
                              Harvy66
                              last edited by

                              Are you using DNS forwarding instead of Unbound? I rarely see timeouts to Google DNS, but I do sometimes see ping spikes, and not to both at the same time. So I many times have a ping -t running against 8.8.8.8 and 8.8.4.4, and I will see on start to lag, but not the other. Never for long and very rarely.

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                              • S
                                sideout
                                last edited by

                                Yes I am using the DNS Forwarder in PFSense.  Here is my DNS Benchmark.

                                DNSBenchmark.JPG
                                DNSBenchmark.JPG_thumb

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                                • S
                                  sideout
                                  last edited by

                                  Final Post for now then will post end of LAN stats later.

                                  ![NeXusLAN Traffic Totals Sunday.JPG](/public/imported_attachments/1/NeXusLAN Traffic Totals Sunday.JPG)
                                  ![NeXusLAN Traffic Totals Sunday.JPG_thumb](/public/imported_attachments/1/NeXusLAN Traffic Totals Sunday.JPG_thumb)

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                                  • N
                                    Nullity
                                    last edited by

                                    @sideout:

                                    Mostly it was when I was playing around with a few things with M1 and D values on some queues. But it is something to consider.

                                    Any luck?

                                    Please correct any obvious misinformation in my posts.
                                    -Not a professional; an arrogant ignoramous.

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                                    • C
                                      cmb
                                      last edited by

                                      Good stuff, thanks for sharing.

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                                      • S
                                        sideout
                                        last edited by

                                        I set the values and i noticed alot more dropped packets when I did that. I changed it back.  Probably will need to do more testing at home.

                                        Also think I was running into some issue with the NIC's.  The server had Broadcomm NIC's and i put some customizations in the config file as per the PFSense docs wiki and I think I am going to go back to Intel NIC's .

                                        I have 2 4 port Intel NIC Server cards.  The old router had intel NIC's in it.  It seems that PFSense likes the Intel NIC better .

                                        Anyone have any issues with setting hardware offloading or ToE with NIC's?

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                                        • H
                                          Harvy66
                                          last edited by

                                          If I remember correctly, ToEs do not honor traffic shaping because the ToE is the one sending the packets, not the shaper. I could be wrong.

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                                          • S
                                            sideout
                                            last edited by

                                            Okay. I will have to test those settings as well.  I saw the other post about Codel with UDP and dropping packets. Maybe that was some of my issue I was having.

                                            Will have to test with putting UDP only queues under some other queueing and then using Codel for TCP only queues.

                                            There were some complaints of packet loss in some of the games using UDP solely

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