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    Improving PING/Latency using Realtime Service Curve (sc), m1, d, m2

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    • M
      mamas6667
      last edited by

      using a concave service curve under HFSC, a flow can achieve lowerdelay than under PFQ without over-reserving link bandwidth. As a result, HFSC provides decoupled delay and bandwidth allocation in an integrated fashion

      http://www.cs.cmu.edu/~hzhang/HFSC/tech.html

      the max value for d I found is 1000000000 ms

      example of my concave service curve for gaming:
      <name>qGamesUp</name>
      <realtime3>52%</realtime3>
      <realtime2>1</realtime2>
      <realtime1>70%</realtime1>

      m1=70%(max allowed value) d=1ms m2=52%

      The question is what are the ideal values for m1 d and m2 for gaming??
      What are the ideal values for m1 d and m2 for VOIP, ACK??
      What values would make the most concave service curve??

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