Nintendo Switch - Needs static port on its outbound NAT
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Please keep future posts in this thread related to the Nintendo Switch only, thanks!
I split off an tangent conversation into a new thread.
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I'm not having any luck getting the NAT type to report anything other than type D
Hopefully I'm just missing something.. Here are my settings.
thanks
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@tvaldes said in Nintendo Switch - Needs static port on its outbound NAT:
I'm not having any luck getting the NAT type to report anything other than type D
Hopefully I'm just missing something.. Here are my settings.
As long as your switch is actually being assigned 10.0.0.139 that outbound NAT rule is OK.
What exactly is reporting "type D" for NAT? I haven't played any online games on my switch lately.
Have you enabled UPnP? It's possible a game may want that enabled as well.
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@jimp said in Nintendo Switch - Needs static port on its outbound NAT:
@tvaldes said in Nintendo Switch - Needs static port on its outbound NAT:
I'm not having any luck getting the NAT type to report anything other than type D
Hopefully I'm just missing something.. Here are my settings.
As long as your switch is actually being assigned 10.0.0.139 that outbound NAT rule is OK.
What exactly is reporting "type D" for NAT? I haven't played any online games on my switch lately.
Have you enabled UPnP? It's possible a game may want that enabled as well.
My switch is definitely getting the IP.
The NAT type D is coming from the Nintendo Switch Connection Test
I also configured UPnP as described in Step 4 -
Hmm, my setup is configured the same way (static port outbound for the switch, UPnP enabled) and I get NAT Type B here. Maybe you have another device between the switch and pfSense, or between pfSense and the Internet, that is altering its behavior?
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@jimp It's wireless so the only device is my access point and an unmanaged switch
order from internet to nintendo switch
cable modem
pfsense
unmanaged switch
wireless AP
nintendo switchIs there an associated firewall rule I might be missing?
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No, a firewall rule wouldn't prevent anything there, unless you have a second WAN or VPN that the switch is getting policy routed out so it doesn't hit that static port rule.
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@jimp Thank You. Works for Smash Bros. on the Switch.
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Sorry for digging up such an old thread, but I'd much rather keep on topic with this than create yet another topic about it.
I'm currently fighting with my daughters switch to get it to work online, oddly it was working fine up until recently, where no matter what I only get type D nat (previously type B), and no online games are working.
I've followed all of the above steps but to no avail (I'd already performed these over 12 months ago) my main differences being that I have 'Manual Outbound NAT rule generation. (AON - Advanced Outbound NAT)' enabled instead, and also that I have all games consoles in the house (PS4, Multiple Switches) all in an Alias which I am using within the static outbound nat rule instead of a single host (which has never been an issue previously). It appears that the issue lies in 2 parts:
- uPnP mappings are not being created by miniupnp service.
- Outbound NAT Static Port mappings are either being ignored or bypassed.
When checking the firewall logs, for example, when trying to connect to Splatoon 2, I'm seeing a massive influx of inbound udp connections being blocked. When checking through the states, I can see that these are connections which were initiated outbound via the switch, but the inbound connections back are then being blocked.
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For a new problem, you really need a new thread. The config in this thread has been working for many of us for years. If it doesn't work for you, then it's something new, a game-specific issue, or unrelated to this thread in some other way.
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