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Unable to game on xbox one for multi-player

Scheduled Pinned Locked Moved NAT
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  • D
    droidus
    last edited by Dec 14, 2021, 1:03 AM

    This is the error message: "Your network is good, but there may be matchmaking issues.
    Your NAT type is 'Strict'. If you're currently having trouble connecting to other players on Xbox multiplayer/matchmaking, try testing your NAT type again. If that doesn't help, try alternate port selection. Otherwise, if you're not having issues, you may continue."

    D 1 Reply Last reply Dec 18, 2021, 1:51 PM Reply Quote 0
    • D
      droidus @droidus
      last edited by Dec 18, 2021, 1:51 PM

      Can anyone please assist me with this?

      M 1 Reply Last reply Dec 18, 2021, 1:55 PM Reply Quote 0
      • M
        mcury @droidus
        last edited by Dec 18, 2021, 1:55 PM

        @droidus

        Check if this can help you:

        https://forum.netgate.com/topic/168376/multiple-xbox-consoles-with-open-nat-and-working-play-together/2

        dead on arrival, nowhere to be found.

        D 1 Reply Last reply Dec 18, 2021, 9:42 PM Reply Quote 0
        • D
          droidus @mcury
          last edited by Dec 18, 2021, 9:42 PM

          @mcury It didn't seem to work for me. So my setup is using LAN for main/personal stuff, then OPT1 is being used for games, etc. Does this change any of those instructions?
          I can also post screenshots of each step as well.

          M 1 Reply Last reply Dec 19, 2021, 2:02 AM Reply Quote 0
          • M
            mcury @droidus
            last edited by Dec 19, 2021, 2:02 AM

            @droidus Double checked and using OPT1 instead of LAN wouldn't change anything as far as I could observe..

            @droidus said in Unable to game on xbox one for multi-player:

            I can also post screenshots of each step as well.

            Post your outbound NAT rules, I suspect you didn't put the static nat below your dynamic nat for the OPT1 network.

            dead on arrival, nowhere to be found.

            D 1 Reply Last reply Dec 19, 2021, 12:13 PM Reply Quote 1
            • D
              droidus @mcury
              last edited by Dec 19, 2021, 12:13 PM

              @mcury
              efcd15d3-111c-4bd9-9d35-89a0df67eaf2-image.png

              M 1 Reply Last reply Dec 19, 2021, 1:59 PM Reply Quote 0
              • M
                mcury @droidus
                last edited by Dec 19, 2021, 1:59 PM

                @droidus It's not correct.

                You need to put static first, then the dynamic.

                1 - WAN - XboxOne XboxOne_Port - WAN address static
                2 - WAN - XboxOne XboxOne_Port - WAN address dynamic

                You don't need rule number 3, you can delete that.

                dead on arrival, nowhere to be found.

                D M 2 Replies Last reply Dec 19, 2021, 3:58 PM Reply Quote 0
                • D
                  droidus @mcury
                  last edited by Dec 19, 2021, 3:58 PM

                  @mcury OK, it (the xbox one) is saying the NAT type is Open now; Is that right?

                  M 1 Reply Last reply Dec 19, 2021, 4:02 PM Reply Quote 0
                  • M
                    mcury @droidus
                    last edited by Dec 19, 2021, 4:02 PM

                    @droidus Yes, if it's saying NAT Open, its probably working now.

                    dead on arrival, nowhere to be found.

                    1 Reply Last reply Reply Quote 0
                    • M
                      mcury @mcury
                      last edited by mcury Dec 19, 2021, 4:25 PM Dec 19, 2021, 4:23 PM

                      @mcury said in Unable to game on xbox one for multi-player:

                      1 - WAN - XboxOne XboxOne_Port - WAN address static
                      2 - WAN - XboxOne XboxOne_Port - WAN address dynamic

                      There is an error in my post, should be like this:

                      1 - WAN - XboxOne XboxOne_Port * * WAN address static
                      2 - WAN - XboxOne * * * WAN address dynamic

                      But I guess you already corrected because you are getting NAT Open, can you confirm if everything is working now ?

                      I suppose you don't need rule number 2, as you are using Hybrid Outbound NAT, which would already create automatically, an outbound dynamic NAT for your OPT1 network.

                      dead on arrival, nowhere to be found.

                      D 1 Reply Last reply Dec 19, 2021, 4:54 PM Reply Quote 0
                      • D
                        droidus @mcury
                        last edited by Dec 19, 2021, 4:54 PM

                        @mcury Disabling the second rule gives me this message upon testing multiplayer connect: "It's all good There are no problems with your connection for multiplayer. If you're still having trouble, try testing your NAT type again. "
                        NAT detection returns Open still.
                        Thanks!

                        1 Reply Last reply Reply Quote 0
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