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    Another Multiple PS4 gaming problem

    Scheduled Pinned Locked Moved Gaming
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    • X
      xman111
      last edited by

      Derelict,

      thanks for the reply,  i was  thinking about that.  I have my cable modem bridged,  it is a cable modem/router.  My ISP told my to plug my standard network into port one,  and my additional IP into port 2 of the cable modem,  neither are static.

      Do you think it would still work?

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      • DerelictD
        Derelict LAYER 8 Netgate
        last edited by

        Depends on the provider. Put a VIP for the second IP address on WAN and see.

        https://doc.pfsense.org/index.php/What_are_Virtual_IP_Addresses

        Chattanooga, Tennessee, USA
        A comprehensive network diagram is worth 10,000 words and 15 conference calls.
        DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
        Do Not Chat For Help! NO_WAN_EGRESS(TM)

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        • X
          xman111
          last edited by

          pretty sure Shaw is one that binds to a mac address..

          1 Reply Last reply Reply Quote 0
          • DerelictD
            Derelict LAYER 8 Netgate
            last edited by

            SoL if so. Yet another broken ISP.

            Chattanooga, Tennessee, USA
            A comprehensive network diagram is worth 10,000 words and 15 conference calls.
            DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
            Do Not Chat For Help! NO_WAN_EGRESS(TM)

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            • X
              xman111
              last edited by

              that figures..

              quick observation though..

              if one of my ps4's is connected with a wired connection and the other PS4 is connected wirelessly, both PS4's can play together in the same game, exactly how I want it.

              I want to get them both on the wired segment though just for speed and reliability.

              Could that help diagnose the problem?  both on wired, doesn't work.

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              • DerelictD
                Derelict LAYER 8 Netgate
                last edited by

                What is providing your wireless?

                Chattanooga, Tennessee, USA
                A comprehensive network diagram is worth 10,000 words and 15 conference calls.
                DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
                Do Not Chat For Help! NO_WAN_EGRESS(TM)

                1 Reply Last reply Reply Quote 0
                • X
                  xman111
                  last edited by

                  unifi AP Pro on 192.168.20.0 and a Cisco sg300-28 for the lan 192.168.10.0.  weird though when both on wireless it won't work either.  The only way we can both be in the same game is one on wireless, one on wired.  When on wireless, NAT is reported at type 3, on wired, NAT reported as type 2.

                  actually this isn't true. We can both play together on the wireless, must have been a different error server side.. we are playing now both on wireless, NAT type 3.

                  just can't seem to play together on the wired segment.

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                  • DerelictD
                    Derelict LAYER 8 Netgate
                    last edited by

                    Shouldn't matter as far as pfSense is concerned. I would look at all the NAT settings for both subnets. Maybe you found something that works on the wireless side.

                    Chattanooga, Tennessee, USA
                    A comprehensive network diagram is worth 10,000 words and 15 conference calls.
                    DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
                    Do Not Chat For Help! NO_WAN_EGRESS(TM)

                    1 Reply Last reply Reply Quote 0
                    • X
                      xman111
                      last edited by

                      thanks for your time, Derelict. the only thing different is I don't have the static ports set on the wireless or DHCP reservations.  Will keep digging.

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                      • DerelictD
                        Derelict LAYER 8 Netgate
                        last edited by

                        So don't do that on the LAN. If they both work on wireless but not on wired, make wired like woreless. Unsetting static ports aren't going to break anything else. In fact, setting it is more likely to cause breakage.

                        Chattanooga, Tennessee, USA
                        A comprehensive network diagram is worth 10,000 words and 15 conference calls.
                        DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
                        Do Not Chat For Help! NO_WAN_EGRESS(TM)

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                        • X
                          xman111
                          last edited by

                          hey guys, i think i figured it out.

                          Under >Nat>>Outbound I had a static port set for the LAN outbound network by mistake.  It showed an arrow, not multiple arrows, that is the only way i noticed it.

                          I also was adding Static ports for both the PS4's and i guess it was conflicting.  If I just use UPNP one PS4 would get NAT Type 2, the other would get NAT Type 3.

                          How I have it setup now is UPnP on (will tighten this up later), then on one PS4, have it set to static port for outbound NAT.  That way both PS4s report back as NAT Type 2 and we can both play the same games together on my wired connection.

                          So happy, going to simplify my wiring a bunch at our new house.

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                          • W
                            W4RH34D
                            last edited by

                            So here's the deal.

                            NAT type 3 is still playable but it has issues routing chat and other services along side it.  It would be impossible or extremely glitchy to get host in matchmaking as well.

                            You need to make the devices static ip outside dhcp reservation scope.  You need NAT forwarding with static ports for any/any for each of those static ip.  You need Upnp on with the scope of sockets open and allowed.

                            You'll get both to work just fine that way.  It's how I do it.
                            I have a segmented gaming subnet so I'm not worried about how lax this is.

                            ps4.jpg
                            ps4.jpg_thumb
                            ps4firewall.jpg
                            ps4firewall.jpg_thumb
                            sonyupnp.jpg
                            sonyupnp.jpg_thumb

                            Did you really check your cables?

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                            • X
                              xman111
                              last edited by

                              I am having trouble with my same settings that were working after the Battlefield update.  So I need to have static port for each PS4?

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                              • W
                                W4RH34D
                                last edited by

                                This is what works for me.  Since half of the equation is on Sony's side and no documentation is available - there's a bit of trial and error.

                                Any of the items in those pictures change then we have issues.

                                Did you really check your cables?

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                                • X
                                  xman111
                                  last edited by

                                  just trying to go through the attachments.. how many PS4's do you have?  thanks for taking the time to post this.

                                  1 Reply Last reply Reply Quote 0
                                  • W
                                    W4RH34D
                                    last edited by

                                    Just 2.  NP - this is the 6th iteration of our "gaming" network.

                                    It is working exceptionally well.

                                    Did you really check your cables?

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                                    • X
                                      xman111
                                      last edited by

                                      can i just ask what IP they each have so I can make sense of your attachments?

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                                      • W
                                        W4RH34D
                                        last edited by

                                        You're seeing the upnp, firewall for the interface and the nat forwarding rules.

                                        The UPNP has the IP's of every gaming device added so that it can put ports into the service.

                                        The NAT forwarding allows unsolicited incoming connections to any port needed for the 2 ps4's, I only put one up because you only need to duplicate that and adjust for the static ip's you want to be open.

                                        The firewall just shows the any/any plus ICMP.

                                        Did you really check your cables?

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                                        • X
                                          xman111
                                          last edited by

                                          thanks bro, we are moving into our new place on Saturday and will try it out.

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                                          • W
                                            woodshred
                                            last edited by

                                            I reverted back to 2.2.6 and have 3 Xbox One's UPNP with static Nat, All 3 of us can play the same game in the same lobby with no problem. The problem seemed to happen when they went to 2.3 it broke something. Just downgrade to 2.2.6 setup like normal and your good to go.

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