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    Another Multiple PS4 gaming problem

    Scheduled Pinned Locked Moved Gaming
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    • DerelictD
      Derelict LAYER 8 Netgate
      last edited by

      Depends on the provider. Put a VIP for the second IP address on WAN and see.

      https://doc.pfsense.org/index.php/What_are_Virtual_IP_Addresses

      Chattanooga, Tennessee, USA
      A comprehensive network diagram is worth 10,000 words and 15 conference calls.
      DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
      Do Not Chat For Help! NO_WAN_EGRESS(TM)

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      • X
        xman111
        last edited by

        pretty sure Shaw is one that binds to a mac address..

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        • DerelictD
          Derelict LAYER 8 Netgate
          last edited by

          SoL if so. Yet another broken ISP.

          Chattanooga, Tennessee, USA
          A comprehensive network diagram is worth 10,000 words and 15 conference calls.
          DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
          Do Not Chat For Help! NO_WAN_EGRESS(TM)

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          • X
            xman111
            last edited by

            that figures..

            quick observation though..

            if one of my ps4's is connected with a wired connection and the other PS4 is connected wirelessly, both PS4's can play together in the same game, exactly how I want it.

            I want to get them both on the wired segment though just for speed and reliability.

            Could that help diagnose the problem?  both on wired, doesn't work.

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            • DerelictD
              Derelict LAYER 8 Netgate
              last edited by

              What is providing your wireless?

              Chattanooga, Tennessee, USA
              A comprehensive network diagram is worth 10,000 words and 15 conference calls.
              DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
              Do Not Chat For Help! NO_WAN_EGRESS(TM)

              1 Reply Last reply Reply Quote 0
              • X
                xman111
                last edited by

                unifi AP Pro on 192.168.20.0 and a Cisco sg300-28 for the lan 192.168.10.0.  weird though when both on wireless it won't work either.  The only way we can both be in the same game is one on wireless, one on wired.  When on wireless, NAT is reported at type 3, on wired, NAT reported as type 2.

                actually this isn't true. We can both play together on the wireless, must have been a different error server side.. we are playing now both on wireless, NAT type 3.

                just can't seem to play together on the wired segment.

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                • DerelictD
                  Derelict LAYER 8 Netgate
                  last edited by

                  Shouldn't matter as far as pfSense is concerned. I would look at all the NAT settings for both subnets. Maybe you found something that works on the wireless side.

                  Chattanooga, Tennessee, USA
                  A comprehensive network diagram is worth 10,000 words and 15 conference calls.
                  DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
                  Do Not Chat For Help! NO_WAN_EGRESS(TM)

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                  • X
                    xman111
                    last edited by

                    thanks for your time, Derelict. the only thing different is I don't have the static ports set on the wireless or DHCP reservations.  Will keep digging.

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                    • DerelictD
                      Derelict LAYER 8 Netgate
                      last edited by

                      So don't do that on the LAN. If they both work on wireless but not on wired, make wired like woreless. Unsetting static ports aren't going to break anything else. In fact, setting it is more likely to cause breakage.

                      Chattanooga, Tennessee, USA
                      A comprehensive network diagram is worth 10,000 words and 15 conference calls.
                      DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
                      Do Not Chat For Help! NO_WAN_EGRESS(TM)

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                      • X
                        xman111
                        last edited by

                        hey guys, i think i figured it out.

                        Under >Nat>>Outbound I had a static port set for the LAN outbound network by mistake.  It showed an arrow, not multiple arrows, that is the only way i noticed it.

                        I also was adding Static ports for both the PS4's and i guess it was conflicting.  If I just use UPNP one PS4 would get NAT Type 2, the other would get NAT Type 3.

                        How I have it setup now is UPnP on (will tighten this up later), then on one PS4, have it set to static port for outbound NAT.  That way both PS4s report back as NAT Type 2 and we can both play the same games together on my wired connection.

                        So happy, going to simplify my wiring a bunch at our new house.

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                        • W
                          W4RH34D
                          last edited by

                          So here's the deal.

                          NAT type 3 is still playable but it has issues routing chat and other services along side it.  It would be impossible or extremely glitchy to get host in matchmaking as well.

                          You need to make the devices static ip outside dhcp reservation scope.  You need NAT forwarding with static ports for any/any for each of those static ip.  You need Upnp on with the scope of sockets open and allowed.

                          You'll get both to work just fine that way.  It's how I do it.
                          I have a segmented gaming subnet so I'm not worried about how lax this is.

                          ps4.jpg
                          ps4.jpg_thumb
                          ps4firewall.jpg
                          ps4firewall.jpg_thumb
                          sonyupnp.jpg
                          sonyupnp.jpg_thumb

                          Did you really check your cables?

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                          • X
                            xman111
                            last edited by

                            I am having trouble with my same settings that were working after the Battlefield update.  So I need to have static port for each PS4?

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                            • W
                              W4RH34D
                              last edited by

                              This is what works for me.  Since half of the equation is on Sony's side and no documentation is available - there's a bit of trial and error.

                              Any of the items in those pictures change then we have issues.

                              Did you really check your cables?

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                              • X
                                xman111
                                last edited by

                                just trying to go through the attachments.. how many PS4's do you have?  thanks for taking the time to post this.

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                                • W
                                  W4RH34D
                                  last edited by

                                  Just 2.  NP - this is the 6th iteration of our "gaming" network.

                                  It is working exceptionally well.

                                  Did you really check your cables?

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                                  • X
                                    xman111
                                    last edited by

                                    can i just ask what IP they each have so I can make sense of your attachments?

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                                    • W
                                      W4RH34D
                                      last edited by

                                      You're seeing the upnp, firewall for the interface and the nat forwarding rules.

                                      The UPNP has the IP's of every gaming device added so that it can put ports into the service.

                                      The NAT forwarding allows unsolicited incoming connections to any port needed for the 2 ps4's, I only put one up because you only need to duplicate that and adjust for the static ip's you want to be open.

                                      The firewall just shows the any/any plus ICMP.

                                      Did you really check your cables?

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                                      • X
                                        xman111
                                        last edited by

                                        thanks bro, we are moving into our new place on Saturday and will try it out.

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                                        • W
                                          woodshred
                                          last edited by

                                          I reverted back to 2.2.6 and have 3 Xbox One's UPNP with static Nat, All 3 of us can play the same game in the same lobby with no problem. The problem seemed to happen when they went to 2.3 it broke something. Just downgrade to 2.2.6 setup like normal and your good to go.

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