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    Another Multiple PS4 gaming problem

    Scheduled Pinned Locked Moved Gaming
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    • X
      xman111
      last edited by

      thanks for your time, Derelict. the only thing different is I don't have the static ports set on the wireless or DHCP reservations.  Will keep digging.

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      • DerelictD
        Derelict LAYER 8 Netgate
        last edited by

        So don't do that on the LAN. If they both work on wireless but not on wired, make wired like woreless. Unsetting static ports aren't going to break anything else. In fact, setting it is more likely to cause breakage.

        Chattanooga, Tennessee, USA
        A comprehensive network diagram is worth 10,000 words and 15 conference calls.
        DO NOT set a source address/port in a port forward or firewall rule unless you KNOW you need it!
        Do Not Chat For Help! NO_WAN_EGRESS(TM)

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        • X
          xman111
          last edited by

          hey guys, i think i figured it out.

          Under >Nat>>Outbound I had a static port set for the LAN outbound network by mistake.  It showed an arrow, not multiple arrows, that is the only way i noticed it.

          I also was adding Static ports for both the PS4's and i guess it was conflicting.  If I just use UPNP one PS4 would get NAT Type 2, the other would get NAT Type 3.

          How I have it setup now is UPnP on (will tighten this up later), then on one PS4, have it set to static port for outbound NAT.  That way both PS4s report back as NAT Type 2 and we can both play the same games together on my wired connection.

          So happy, going to simplify my wiring a bunch at our new house.

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          • W
            W4RH34D
            last edited by

            So here's the deal.

            NAT type 3 is still playable but it has issues routing chat and other services along side it.  It would be impossible or extremely glitchy to get host in matchmaking as well.

            You need to make the devices static ip outside dhcp reservation scope.  You need NAT forwarding with static ports for any/any for each of those static ip.  You need Upnp on with the scope of sockets open and allowed.

            You'll get both to work just fine that way.  It's how I do it.
            I have a segmented gaming subnet so I'm not worried about how lax this is.

            ps4.jpg
            ps4.jpg_thumb
            ps4firewall.jpg
            ps4firewall.jpg_thumb
            sonyupnp.jpg
            sonyupnp.jpg_thumb

            Did you really check your cables?

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            • X
              xman111
              last edited by

              I am having trouble with my same settings that were working after the Battlefield update.  So I need to have static port for each PS4?

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              • W
                W4RH34D
                last edited by

                This is what works for me.  Since half of the equation is on Sony's side and no documentation is available - there's a bit of trial and error.

                Any of the items in those pictures change then we have issues.

                Did you really check your cables?

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                • X
                  xman111
                  last edited by

                  just trying to go through the attachments.. how many PS4's do you have?  thanks for taking the time to post this.

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                  • W
                    W4RH34D
                    last edited by

                    Just 2.  NP - this is the 6th iteration of our "gaming" network.

                    It is working exceptionally well.

                    Did you really check your cables?

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                    • X
                      xman111
                      last edited by

                      can i just ask what IP they each have so I can make sense of your attachments?

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                      • W
                        W4RH34D
                        last edited by

                        You're seeing the upnp, firewall for the interface and the nat forwarding rules.

                        The UPNP has the IP's of every gaming device added so that it can put ports into the service.

                        The NAT forwarding allows unsolicited incoming connections to any port needed for the 2 ps4's, I only put one up because you only need to duplicate that and adjust for the static ip's you want to be open.

                        The firewall just shows the any/any plus ICMP.

                        Did you really check your cables?

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                        • X
                          xman111
                          last edited by

                          thanks bro, we are moving into our new place on Saturday and will try it out.

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                          • W
                            woodshred
                            last edited by

                            I reverted back to 2.2.6 and have 3 Xbox One's UPNP with static Nat, All 3 of us can play the same game in the same lobby with no problem. The problem seemed to happen when they went to 2.3 it broke something. Just downgrade to 2.2.6 setup like normal and your good to go.

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