• Xbox Live app on windows 10

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    GertjanG

    This thread became a spam trap ....

  • This topic is deleted!

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  • IPv6 and Teredo address

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  • Xbox One and Teredo (UDP port 3544)

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    ikifarI

    I found this command on reddit it seems to work if on PC with Xbox App:
    netsh int ipv6 set teredo enterpriseclient
    https://www.reddit.com/r/killerinstinct/comments/4cklwu/fix_for_teredo_error_client_on_managed_network/

  • 2 clients cannot play the same game / play on the same server

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    T

    Hello,

    I did a full howto for Xbox One without UPnP/DMZ.

    Topic : https://forum.netgate.com/topic/144291/howto-multiples-xbox-play-together-without-upnp-dmz
    Howto : pdf : https://forum.netgate.com/assets/uploads/files/1560932072924-pfsense_multiples_xboxone_v0.1.zip

  • Minecraft Port forwarding

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    KOMK

    Firewall and NAT Fundamentals on pfSense

    https://www.youtube.com/watch?v=h2XaZxgms5A

  • Gaming Center Issue

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    stephenw10S

    Probably static outbound NAT if only one client can connect.

    https://forum.netgate.com/topic/137605/multiple-ps4s-xbox-ones-and-pcs-used-for-gaming/

    Steve

  • UPNP Issues

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    N

    @johnpoz

    @johnpoz said in UPNP Issues:

    why are you not on p2 would be my first question.

    Turns out I am... My bad.. I keep my pfsense's updated pretty religiously, I forgot about the last update.

  • ANOTHER multiple ps4 issue

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    N

    Is the video linked by brians showing the right way to open NAT?

  • port forwarding not working for BO4?

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  • Port Forwarding for gaming. Need help (I'm a noob).`

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  • How to make GTA 5 on PC work

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    S

    i know this is old... but...

    @autotalon

    i would love to see this screenshot you are talking about :D

  • Multiple PS4s, Xbox Ones and PCs used for Gaming

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    M

    So my current workaround is to have a static port mapping set for the consoles, but have a specific non-static port mapping set for 3074 for the GamingConsoles Alias. Now I wanted to try and setup a static port mapping preference for at least one of the consoles, but as the previous post show's UPNP attempts to make a static port mapping for the first console. So I imagine in this scenerio if the singled out console, setup with static port mapping were to open the port after any of the other consoles it would have that unable to connect issue mentioned in the parent post.

    Again this is also going under the assumption that PS4's and Black Ops 4 require 3074 as the internal port.

    0_1542125186333_AnswerSortOf.JPG

  • Steam Dedicated Servers not showing up in server lists

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    K

    Tried the following on both interfaces
    tcpdump -nnvvXS -i eth0 port 7777 or 7778 or 27015 -c 1500

  • Port Forwarding problem

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    KOMK

    Where is your pfSense in relation to this TPLink router? Before it? After it?

  • LAN-Party Log

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    J

    Ok

    Thank you for your help and time.
    I will set up a test station an talk with our it facility.

    Kind regards
    Justmilas

  • Connections to game servers help

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    KOMK

    @fern88 said in Connections to game servers help:

    I was wondering if there is a way and where to create firewall rules to allow incoming and outgoing traffic to and from game servers.

    Traffic from your console is already allowed out and reply traffic is allowed in, assuming you added a default allow all to any rule like LAN has. Unsolicited inbound traffic must be allowed via a NAT - port forward. YOu would only need to worry about this if you were hosting a game server on your LAN and wanted external players to be able to connect to your game server.

    My goal is to create better performance directly to the game servers to attempt better connectivity.

    If it's working, it's working. You won't get it any better except streamlining your QoS.

    For instance the recommended ports from the game and console websites have all been added to outbound nat rules. But I noticed through ntopng that I connect using different ports to the game's servers and thought instead of adding each individual port i could generally just add rules to allow all connections from the actual game servers to and from my wan and opt1(ps4).

    Source ports and dest ports are two different things entirely. When a game server says 'talk to me on port 3456", that doesn't mean that both client and server use 3456. The client (your PS4) chooses a random port >1024 <65535 and talks to 3456 on the server. I suspect you're creating unnecessary NAT rules and you're trying to fix an issue that doesn't really exist.

  • Can't play COD:BO4 Blackout, port 3074 won't forward

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    T

    Glad to hear you got it working.

    I found my problem as well. Turns out the forum doesn't seem to like gif's for an image format so I changed them to png's and now I can see them. Even though you fixed your issue, I went ahead and fixed the screenshots so that they might help someone else.

  • This topic is deleted!

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  • The Forest Server

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    KOMK

    ??? All Internet services rely on IP only per se (with exceptions). DNS is a convenience for us humans. Anyway if NAT reflection works for you then good.

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